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  2. Transactional distance - Wikipedia

    en.wikipedia.org/wiki/Transactional_distance

    Relative Proximity Theory: Measuring the Gap between Actual and Ideal Online Course Delivery, American Journal of Distance Education, 28:4, 222-240, DOI: 10.1080/08923647.2014.924721. Tait, A. (2017) European Figures in Distance and e-Learning. Journal of Learning for Development Vol 4, No 1

  3. ABCmouse.com Early Learning Academy - Wikipedia

    en.wikipedia.org/wiki/ABCmouse.com_Early...

    ABCmouse.com Early Learning Academy is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.

  4. Adventure learning - Wikipedia

    en.wikipedia.org/wiki/Adventure_learning

    “Timber for President”: Adventure Learning and Motivation. Journal of Interactive Learning Research, 21(4), 483-513. Veletsianos, G., & Doering, A. (2010). Long-term student experiences in a hybrid, open-ended and problem based Adventure Learning program. Australasian Journal of Educational Technology, 26(2), 280-296. Veletsianos, G. (2010).

  5. List of education journals - Wikipedia

    en.wikipedia.org/wiki/List_of_education_journals

    International Journal of Mentoring and Coaching in Education; Journal of Educational Psychology; Journal of Positive Behavior Interventions; Journal of Psychoeducational Assessment; Journal of Research in Reading; Learning and Individual Differences; Mind, Brain, and Education; Psychology in the Schools; School Psychology

  6. Frontiers for Young Minds - Wikipedia

    en.wikipedia.org/wiki/Frontiers_for_Young_Minds

    The journal covers STEM research and allows young scientists, from ages 8 to 15 years old, to participate in the publishing process (not as authors). [3] It has won awards for its review process, easy-to-navigate website, informative visual aids including colorful cartoons, and kid-friendly, accessible writing.

  7. E-learning (theory) - Wikipedia

    en.wikipedia.org/wiki/E-learning_(theory)

    This approach is particularly advantageous in virtual learning environments (VLEs), where well-designed multimedia tools can replicate or even enhance traditional classroom dynamics by incorporating interactive elements, such as quizzes and visual aids, to manage cognitive load and reinforce learning. [1]

  8. Disney Learning: Winnie the Pooh - Wikipedia

    en.wikipedia.org/wiki/Disney_Learning:_Winnie...

    Disney Learning: Winnie the Pooh comprises three titles: Winnie The Pooh Toddler, Winnie the Pooh Preschool and Winnie The Pooh Kindergarten. They are point-and-click educational video games developed and published by Disney Interactive and based on the Winnie the Pooh franchise. The titles were shipped by BAM! Entertainment. [1] [2] [3]

  9. Interactive media - Wikipedia

    en.wikipedia.org/wiki/Interactive_media

    Children have different styles of learning, and interactive media helps children with visual, verbal, auditory, and tactile learning styles. [7] Furthermore, studies conducted using interactive, immersive media (such as virtual reality) has proven effects on the educational impacts of students diagnosed with autism spectrum disorder.

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