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  2. Transactional distance - Wikipedia

    en.wikipedia.org/wiki/Transactional_distance

    Relative Proximity Theory: Measuring the Gap between Actual and Ideal Online Course Delivery, American Journal of Distance Education, 28:4, 222-240, DOI: 10.1080/08923647.2014.924721. Tait, A. (2017) European Figures in Distance and e-Learning. Journal of Learning for Development Vol 4, No 1

  3. Instructional simulation - Wikipedia

    en.wikipedia.org/wiki/Instructional_simulation

    An instructional simulation, also called an educational simulation, is a simulation of some type of reality (system or environment) but which also includes instructional elements that help a learner explore, navigate or obtain more information about that system or environment that cannot generally be acquired from mere experimentation.

  4. Learning through play - Wikipedia

    en.wikipedia.org/wiki/Learning_through_play

    Learning through play is a term used in education and psychology to describe how a child can learn to make sense of the world around them. Through play children can develop social and cognitive skills, mature emotionally, and gain the self-confidence required to engage in new experiences and environments.

  5. List of education journals - Wikipedia

    en.wikipedia.org/wiki/List_of_education_journals

    International Journal of Mentoring and Coaching in Education; Journal of Educational Psychology; Journal of Positive Behavior Interventions; Journal of Psychoeducational Assessment; Journal of Research in Reading; Learning and Individual Differences; Mind, Brain, and Education; Psychology in the Schools; School Psychology

  6. E-learning (theory) - Wikipedia

    en.wikipedia.org/wiki/E-learning_(theory)

    This approach is particularly advantageous in virtual learning environments (VLEs), where well-designed multimedia tools can replicate or even enhance traditional classroom dynamics by incorporating interactive elements, such as quizzes and visual aids, to manage cognitive load and reinforce learning. [1]

  7. Adventure learning - Wikipedia

    en.wikipedia.org/wiki/Adventure_learning

    “Timber for President”: Adventure Learning and Motivation. Journal of Interactive Learning Research, 21(4), 483-513. Veletsianos, G., & Doering, A. (2010). Long-term student experiences in a hybrid, open-ended and problem based Adventure Learning program. Australasian Journal of Educational Technology, 26(2), 280-296. Veletsianos, G. (2010).

  8. Interactive Learning - Wikipedia

    en.wikipedia.org/wiki/Interactive_Learning

    Interactive learning is a pedagogical approach that incorporates social networking and urban computing into course design. In interactive learning, people collaborate to share information. In interactive learning, people collaborate to share information.

  9. ABCmouse.com Early Learning Academy - Wikipedia

    en.wikipedia.org/wiki/ABCmouse.com_Early...

    ABCmouse.com Early Learning Academy is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.

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