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Matchmaking is the process of matching two or more people together, usually for the purpose of marriage, in which case the matchmaker is also known as a marriage broker. The word is also used in the context of sporting events such as boxing, in business, in online video games and in pairing organ donors.
Print/export Download as PDF; Printable version; In other projects ... Pages in category "Matchmaking" The following 24 pages are in this category, out of 24 total.
Miai (見合い, "matchmaking", literally "look meet"), or omiai (お見合い) as it is properly known in Japan with the honorific prefix o-, is a Japanese traditional custom which relates closely to Western matchmaking, in which a woman and a man are introduced to each other to consider the possibility of marriage.
A 2004 estimate was that 20% of U.S. high school girls aged 14–18 were "hit, slapped, shoved or forced into sexual activity". [101] Violence while dating isn't limited to any one culture or group or religion, but remains an issue in different countries [102] (It is usually the female who is the victim, but there have been cases where males ...
The Marriage Pact is an annual matchmaking activity that takes place on American college campuses, by which students fill out compatibility surveys in order to find a partner among fellow participants, who they agree will be their backup "safety" spouse in the future in case they are then unmarried.
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In the past and until today in more conservative Orthodox Jewish circles, dating is limited to the search for a marriage partner. Both sides (usually the parents, close relatives or friends of the persons involved, and the singles themselves) make inquiries about the prospective partner (e.g., on his/her character, intelligence, level of learning, financial status, family and health status ...
Matching games are games that require players to match similar elements. Participants need to find a match for a word, picture, tile or card. For example, students place 30 word cards; composed of 15 pairs, face down in random order. Each person turns over two cards at a time, with the goal of turning over a matching pair, by using their memory.