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  2. Microservices - Wikipedia

    en.wikipedia.org/wiki/Microservices

    Also in 2005, Alistair Cockburn wrote about hexagonal architecture which is a software design pattern that is used along with the microservices. This pattern makes the design of the microservice possible since it isolates in layers the business logic from the auxiliary services needed in order to deploy and run the microservice completely ...

  3. Hexagonal architecture (software) - Wikipedia

    en.wikipedia.org/wiki/Hexagonal_architecture...

    The hexagonal architecture, or ports and adapters architecture, is an architectural pattern used in software design. It aims at creating loosely coupled application components that can be easily connected to their software environment by means of ports and adapters. This makes components exchangeable at any level and facilitates test automation ...

  4. Twelve-Factor App methodology - Wikipedia

    en.wikipedia.org/wiki/Twelve-Factor_App_methodology

    An Nginx architect argued that the relevance of the Twelve-Factor app concept is somewhat specific to Heroku, while introducing their own (Nginx's) proposed architecture for microservices. [3] The twelve factors are however cited as a baseline from which to adapt or extend.

  5. Architectural pattern - Wikipedia

    en.wikipedia.org/wiki/Architectural_pattern

    An architectural pattern is a general, reusable resolution to a commonly occurring problem in software architecture within a given context. [1] The architectural patterns address various issues in software engineering, such as computer hardware performance limitations, high availability and minimization of a business risk.

  6. Software architecture - Wikipedia

    en.wikipedia.org/wiki/Software_architecture

    An architectural style defines: a family of systems in terms of a pattern of structural organization; a vocabulary of components and connectors, with constraints on how they can be combined. [37] Architectural styles are reusable 'packages' of design decisions and constraints that are applied to an architecture to induce chosen desirable qualities.

  7. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns. The book was written by Erich Gamma , Richard Helm , Ralph Johnson , and John Vlissides , with a foreword by Grady Booch .

  8. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure that can be transplanted directly into source code. Rather, it is a description or a template for solving a particular type of ...

  9. Domain-driven design - Wikipedia

    en.wikipedia.org/wiki/Domain-driven_design

    Domain-driven design (DDD) is a major software design approach, [1] focusing on modeling software to match a domain according to input from that domain's experts. [2] DDD is against the idea of having a single unified model; instead it divides a large system into bounded contexts, each of which have their own model.