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Zelda II: The Adventure of Link [a] is an action role-playing game developed and published by Nintendo.It is the second installment in the Legend of Zelda series and was released in Japan for the Famicom Disk System on January 14, 1987—less than one year after the Japanese release and seven months before the North American release of the original The Legend of Zelda.
Celebrates the 30th anniversary of The Legend of Zelda with the power of Link to turn into a wolf again. Also celebrates the 10th anniversary of The Legend of Zelda: Twilight Princess. Remaster / enhanced port of The Legend of Zelda: Twilight Princess featuring updated graphics and gameplay features. Developed by Tantalus Media.
PlayStation Portable, Nintendo DS, Wii, PlayStation 2 Remake of the original game. [260] Jagged Alliance 2: 1999 Windows Jagged Alliance: Back in Action: 2012 Windows Remake of the original game. [261] Jak and Daxter: The Precursor Legacy: 2001 PlayStation 2 Jak and Daxter Collection: 2012 PlayStation 3, PlayStation Vita Remastered to support ...
A remake offers a newer interpretation of an older work, characterized by updated or changed assets. For example, The Legend of Zelda: Ocarina of Time 3D and The Legend of Zelda: Majora's Mask 3D for the Nintendo 3DS are considered remakes of their original versions for the Nintendo 64, and not a remaster or a port, since there are new character models and texture packs.
The Legend of Heroes II: Prophecy of the Moonlight Witch; The Legend of Heroes III: Song of the Ocean; The Legend of Heroes: A Tear of Vermillion; The Legend of Heroes: Trails in the Sky the 1st; The Legend of Zelda: Link's Awakening (2019 video game) The Legend of Zelda: Majora's Mask 3D; The Legend of Zelda: Ocarina of Time 3D
It also opens the possibility of community collaboration, as many engine remake projects tend to be open source. In most cases a clone is made in part by studying and reverse engineering the original executable, but occasionally, as was the case with some of the engines in ScummVM , the original developers have helped the projects by supplying ...
Common examples of additions include support for higher video resolutions and different aspect ratios, hardware accelerated renderers (OpenGL and/or Direct3D), enhanced input support (including the ability to map controls onto additional input devices), 3D character models (in case of 2.5D games), higher resolution textures, support to replace ...
The game again follows a nontraditional Zelda-saves-Link plotline, but it uses a different game engine than Faces of Evil and Wand of Gamelon. Whereas the first two CD-i games were patterned on the side-scrolling Zelda II: The Adventure of Link, Zelda's Adventure took the top-down The Legend of Zelda as its model.