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A pattern is a string of characters intended to match one or more user inputs. A literal pattern like WHAT IS YOUR NAME will match only one input, ignoring case: "what is your name". But patterns may also contain wildcards, which match one or more words. A pattern like WHAT IS YOUR *
In addition to a guard attached to a pattern, pattern guard can refer to the use of pattern matching in the context of a guard. In effect, a match of the pattern is taken to mean pass. This meaning was introduced in a proposal for Haskell by Simon Peyton Jones titled A new view of guards in April 1997 and was used in the implementation of the ...
This uses information gleaned during the pre-processing of the pattern in conjunction with suffix match lengths recorded at each match attempt. Storing suffix match lengths requires an additional table equal in size to the text being searched. The Raita algorithm improves the performance of Boyer–Moore–Horspool algorithm. The searching ...
Tree patterns are used in some programming languages as a general tool to process data based on its structure, e.g. C#, [1] F#, [2] Haskell, [3] Java [4], ML, Python, [5] Ruby, [6] Rust, [7] Scala, [8] Swift [9] and the symbolic mathematics language Mathematica have special syntax for expressing tree patterns and a language construct for ...
Generalizations of the same idea can be used to find more than one match of a single pattern, or to find matches for more than one pattern. To find a single match of a single pattern, the expected time of the algorithm is linear in the combined length of the pattern and text, although its worst-case time complexity is the product of the two ...
A string-searching algorithm, sometimes called string-matching algorithm, is an algorithm that searches a body of text for portions that match by pattern. A basic example of string searching is when the pattern and the searched text are arrays of elements of an alphabet ( finite set ) Σ.
In computer science, the Krauss wildcard-matching algorithm is a pattern matching algorithm. Based on the wildcard syntax in common use, e.g. in the Microsoft Windows command-line interface, the algorithm provides a non-recursive mechanism for matching patterns in software applications, based on syntax simpler than that typically offered by regular expressions.
Pattern recognition is the task of assigning a class to an observation based on patterns extracted from data. While similar, pattern recognition (PR) is not to be confused with pattern machines (PM) which may possess (PR) capabilities but their primary function is to distinguish and create emergent patterns.