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  2. Mindfulness - Wikipedia

    en.wikipedia.org/wiki/Mindfulness

    Available research reveals a relationship between mindfulness and attention. Semple, Lee, Rosa, & Miller say, "Anxiety can impair attention and promote emotionally reactive behaviors that interfere with the development of good study skills, so it seems reasonable that increased mindfulness would be associated with less anxiety". [179]

  3. Skill - Wikipedia

    en.wikipedia.org/wiki/Skill

    A skill is the learned or innate [1] ability to act with determined results with good execution often within a given amount of time, energy, or both. [2] Skills can often [quantify] be divided into domain-general and domain-specific skills. Some examples of general skills include time management, teamwork [3] and leadership, [4] and self ...

  4. Attention - Wikipedia

    en.wikipedia.org/wiki/Attention

    Attention is best described as the sustained focus of cognitive resources on information while filtering or ignoring extraneous information. Attention is a very basic function that often is a precursor to all other neurological/cognitive functions. As is frequently the case, clinical models of attention differ from investigation models.

  5. Attentional control - Wikipedia

    en.wikipedia.org/wiki/Attentional_control

    Specifically, research on attentional capture has two modes: voluntary and reflexive. The voluntary mode is a top down approach where attention is shifted according to high-level cognitive processes. The reflexive mode is a bottom up approach where attention shifts involuntarily based on a stimulus's attention attracting properties. [40]

  6. Hyperfocus - Wikipedia

    en.wikipedia.org/wiki/Hyperfocus

    ADHD is a difficulty in directing one's attention (an executive function of the frontal lobe), not a lack of attention. [ 15 ] [ 16 ] [ 17 ] Conditions likely to be confused with hyperfocus often involve repetition of thoughts or behaviors such as obsessive–compulsive disorder (OCD), trauma , [ 18 ] and some cases of traumatic brain injury .

  7. Active listening - Wikipedia

    en.wikipedia.org/wiki/Active_listening

    The concept was developed in the 1950s by Carl Rogers and Richard Farson,Active listening encloses the communication attribute characterized by paying attention to a speaker for better comprehension, both in word and emotion. It is the opposite of passive listening, where a listener may be distracted or note critical points to develop a response.

  8. Listening - Wikipedia

    en.wikipedia.org/wiki/Listening

    Listening is the act of paying attention to sounds. [1] It includes listening to the sounds of nature, listening to music, and perhaps most importantly, interpersonal listening, i.e. listening to other human beings. When listening to another person, one hears what they are saying and tries to understand what it means. [2]

  9. Flow (psychology) - Wikipedia

    en.wikipedia.org/wiki/Flow_(psychology)

    Through the balance of skill and challenge, the player's brain is aroused, with attention engaged and motivation high. [81] Thus, the use of flow in games helps foster an enjoyable experience, which in turn increases motivation and draws players to continue playing. As such, game designers strive to integrate flow principles into their projects ...