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In computer programming and software design, code refactoring is the process of restructuring existing source code—changing the factoring—without changing its external behavior. Refactoring is intended to improve the design, structure, and/or implementation of the software (its non-functional attributes), while preserving its functionality.
This beckons as another opportunity for refactoring to be used in order to improve the quality of the code. Refactoring to eliminate data clumps does not need to be done by hand. Many modern fully featured IDEs have functionality (often labeled as "Extract Class") that is capable of performing this refactoring automatically or nearly so. This ...
A database refactoring is a simple change to a database schema that improves its design while retaining both its behavioral and informational semantics. Database refactoring does not change the way data is interpreted or used and does not fix bugs or add new functionality. Every refactoring to a database leaves the system in a working state ...
The factory method design pattern solves problems such as: How can an object's subclasses redefine its subsequent and distinct implementation? The pattern involves creation of a factory method within the superclass that defers the object's creation to a subclass's factory method.
Rule of three ("Three strikes and you refactor") is a code refactoring rule of thumb to decide when similar pieces of code should be refactored to avoid duplication. It states that two instances of similar code do not require refactoring, but when similar code is used three times, it should be extracted into a new procedure.
Refactoring is not deletion—it’s an iterative process. Flagged provisions would undergo review, ensuring essential laws remain intact. Others may worry about entrusting this process to machines.
Thus, a code smell is a driver for refactoring. Factors such as the understandability of code, how easy it is to be modified, the ease in which it can be enhanced to support functional changes, the code's ability to be reused in different settings, how testable the code is, and code reliability are factors that can be used to identify code smells.
Ad hoc code reuse has been practiced from the earliest days of programming.Programmers have always reused sections of code, templates, functions, and procedures. Software reuse as a recognized area of study in software engineering, however, dates only from 1968 when Douglas McIlroy of Bell Laboratories proposed basing the software industry on reusable components.