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Gacha games are video games that implement the gashapon mechanic. Gashapon is a type of a Japanese vending machine in which people insert a coin to acquire a random toy capsule. In gacha games, players pay virtual currency (bought with real money or acquired in-game) to acquire random game characters or pieces of equipment of varying rarity and ...
Soft girl or softie describes a youth subculture that emerged among Gen Z female teenagers around mid-to late-2019. Soft girl is a fashion style and a lifestyle, popular among some young women on social media, based on a deliberately cutesy, feminine look with a "girly girl" attitude.
In the 2010s and 2020s, 1990s fashion has made a comeback: many of the fabrics and patterns ubiquitous in that decade (such as crushed velvet and floral) are popular now, and Dr. Martens, a shoe brand popular in the 1990s, also made a strong comeback in the early 2010s, as 2011–12 was the British company's best-selling season of all time.
Gacha mechanics have been compared to those of loot boxes. A gacha game (Japanese: ガチャ ゲーム, Hepburn: gacha gēmu) is a video game that implements the gachapon machine style mechanics. Similar to loot boxes, gacha games entice players to spend in-game currency to receive a random in-game item. Some in-game currency generally can be ...
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Cottagecore (sometimes referred to as countrycore or farmcore) [1] [2] is an internet aesthetic idealising rural life. Originally based on a rural European life, [ 3 ] it was developed throughout the 2010s and was first named cottagecore on Tumblr in 2018. [ 4 ]
Gacha Gacha (ガチャガチャ) is a Japanese manga series written and illustrated by Hiroyuki Tamakoshi. It consists of two separate stories with different characters each. The first one was serialized in Kodansha's shōnen manga magazine Weekly Shōnen Magazine from August 2002 to June 2003.
The neglect of aesthetic theory to consider the role of sensibility in everyday life was first pointed out by Katya Mandoki who in 1994 coined the word Prosaics [4] (drawing a distinction from Aristotle’s Poetics [5] focused on art) to denote a sub-discipline that would specifically inquire the aesthetics involved in daily activities emphasizing the styles and forms of expression in face-to ...
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