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  2. Dynamic dispatch - Wikipedia

    en.wikipedia.org/wiki/Dynamic_dispatch

    The purpose of dynamic dispatch is to defer the selection of an appropriate implementation until the run time type of a parameter (or multiple parameters) is known. Dynamic dispatch is different from late binding (also known as dynamic binding). Name binding associates a name with an operation. A polymorphic operation has several ...

  3. Virtual method table - Wikipedia

    en.wikipedia.org/wiki/Virtual_method_table

    The C++ standards do not mandate exactly how dynamic dispatch must be implemented, but compilers generally use minor variations on the same basic model. Typically, the compiler creates a separate virtual method table for each class.

  4. Multiple dispatch - Wikipedia

    en.wikipedia.org/wiki/Multiple_dispatch

    Multiple dispatch or multimethods is a feature of some programming languages in which a function or method can be dynamically dispatched based on the run-time (dynamic) type or, in the more general case, some other attribute of more than one of its arguments. [1]

  5. Late binding - Wikipedia

    en.wikipedia.org/wiki/Late_binding

    The name dynamic binding is sometimes used, [2] but is more commonly used to refer to dynamic scope. With early binding, or static binding, in an object-oriented language, the compilation phase fixes all types of variables and expressions. This is usually stored in the compiled program as an offset in a virtual method table ("v-table"). [3]

  6. Name binding - Wikipedia

    en.wikipedia.org/wiki/Name_binding

    Dynamic binding (or late binding or virtual binding) is name binding performed as the program is running. [2] An example of a static binding is a direct C function call: the function referenced by the identifier cannot change at runtime. An example of dynamic binding is dynamic dispatch, as in a C++ virtual method call.

  7. Double dispatch - Wikipedia

    en.wikipedia.org/wiki/Double_dispatch

    The call is therefore subject to all the usual additional performance costs that are associated with dynamic resolution of calls, usually more than in a language supporting only single method dispatch. In C++, for example, a dynamic function call is usually resolved by a single offset calculation - which is possible because the compiler knows ...

  8. Call site - Wikipedia

    en.wikipedia.org/wiki/Call_site

    In programming, a call site of a function or subroutine is the location (line of code) where the function is called (or may be called, through dynamic dispatch). A call site is where zero or more arguments are passed to the function, and zero or more return values are received. [1] [2]

  9. Forwarding (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Forwarding_(object...

    Note that self is often used implicitly as part of dynamic dispatch (method resolution: which function a method name refers to). The difference between forwarding and delegation is the binding of the self parameter in the wrappee when called through the wrapper.