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  2. Maze-solving algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze-solving_algorithm

    Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.

  3. Labyrinth (paper-and-pencil game) - Wikipedia

    en.wikipedia.org/wiki/Labyrinth_(paper-and...

    A Labyrinth game map. Labyrinth is a paper-and-pencil game played by three or more participants. One participant (known as the game master or game leader) designs the labyrinth map, sets the game rules, and announces the results of each move. The other players attempt to traverse the labyrinth by uncovering its design and achieving the ...

  4. Ariadne's thread (logic) - Wikipedia

    en.wikipedia.org/wiki/Ariadne's_thread_(logic)

    Ariadne and Theseus, Bambini Niccolo. Ariadne's thread, named for the legend of Ariadne, is solving a problem which has multiple apparent ways to proceed—such as a physical maze, a logic puzzle, or an ethical dilemma—through an exhaustive application of logic to all available routes.

  5. Tales from the Loop (role-playing game) - Wikipedia

    en.wikipedia.org/wiki/Tales_from_the_Loop_(role...

    Generally the life of the average family has not changed for the better. [2] A campaign can either be set in the Mälaren Islands, west of the Swedish capital of Stockholm, or in a city in the Southwest United States that resembles Boulder City, Nevada. There is also a step-by-step guide for the gamemaster to use their own hometown.

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  7. Maze generation algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze_generation_algorithm

    It matters little whether the list of walls is initially randomized or if a wall is randomly chosen from a nonrandom list, either way is just as easy to code. Because the effect of this algorithm is to produce a minimal spanning tree from a graph with equally weighted edges, it tends to produce regular patterns which are fairly easy to solve.

  8. Entombed (Atari 2600) - Wikipedia

    en.wikipedia.org/wiki/Entombed_(Atari_2600)

    A representation of the maze generation scheme for two rows of a typical maze from Entombed. [3] The algorithm uses five neighboring squares (bold outline) that are either open (white) or a wall (grey) to generate the state of the next square (bold 0 or 1) in a semi-random manner.

  9. Dying To Be Free - The Huffington Post

    projects.huffingtonpost.com/dying-to-be-free...

    “The history of 12-step came out of white, middle-class, Protestant people who want to be respectable,” said historian Nancy Campbell, a professor at Rensselaer Polytechnic Institute. “It offers a form of community and a form of belonging that is predicated upon you wanting to be normal, you wanting to be respectable, you wanting to have ...