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Another DIY version called Electronic Memory Game based on ARM Cortex microcontrollers [16] The "Game A" mode of the second game in the Game & Watch handheld series Flagman (Silver, 5th Jun 1980). "Game B" is the same, but does not play in a sequence, while the player has a limited time to press the corresponding number lit up.
Music video games are games where there is typically some type of interactivity of the gameplay with the game's music. This may be where the music is generated in response to the player's actions, or where the player reacts to the beats and notes of the music. [9]
Musical memory refers to the ability to remember music-related information, such as melodic content and other progressions of tones or pitches. The differences found between linguistic memory and musical memory have led researchers to theorize that musical memory is encoded differently from language and may constitute an independent part of the phonological loop.
Brain Games is a collection of memory video games programmed by Larry Kaplan and released by Atari, Inc. for the Atari 2600 in 1978. [1] It is a group of memory games, [2] in which the player is faced with outwitting the computer in sound and picture puzzles. [3] It can be played as either a one or two player game. [4]
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The ability to sight-read partly depends on a strong short-term musical memory. [5] An experiment on sight reading using an eye tracker indicates that highly skilled musicians tend to look ahead further in the music, storing and processing the notes until they are played; this is referred to as the eye–hand span.
The music machine game functions as a musical instrument; in this mode, each key is assigned a musical note, and sequences of notes can be recorded and played back. This makes Merlin one of the earliest digital sequencers as well as an early consumer-level electronic synthesizer .
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