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  2. Unturned - Wikipedia

    en.wikipedia.org/wiki/Unturned

    Unturned was developed by Nelson Sexton, an indie game developer from Calgary, Canada. He was only sixteen years old at the time of Unturned 's first release. Sexton started his career with Roblox, creating two of the most-popular games on the platform at that time, Battlefield and Deadzone. [4] Deadzone was a zombie-survival game similar to ...

  3. List of video games derived from mods - Wikipedia

    en.wikipedia.org/wiki/List_of_video_games...

    The creator of the original Threewave CTF mod Dave "Zoid" Kirsch was hired by Valve to port it to the GoldSrc engine. However, the game was never released, and its unfinished code was found years later in a leak and polished by community members to allow for public play. [45] The Haunted: Hell's Reach: Unreal Tournament 3: 2010 2011 October 25 [46]

  4. Game creation system - Wikipedia

    en.wikipedia.org/wiki/Game_creation_system

    Although initially stigmatized, all-in-one game creation systems have gained some legitimacy with the central role of Unity, Pixel Game Maker MV, and GameMaker in the growth of the indie game development community. [1] Currently the Independent Games Festival recognizes games produced with similar platforms.

  5. John Romero - Wikipedia

    en.wikipedia.org/wiki/John_Romero

    Alfonso John Romero (born October 28, 1967) [1] is an American video game developer.He co-founded id Software and designed their early games, including Wolfenstein 3D (1992), Doom (1993), Doom II (1994), Hexen (1995) and Quake (1996).

  6. Will Wright (game designer) - Wikipedia

    en.wikipedia.org/wiki/Will_Wright_(game_designer)

    [22] [23] The program, entitled Bar Karma, began airing in February 2011, and featured scenes and twists pitched by an online community, using an online story creator tool designed by Wright. [24] Stupid Fun Club ran for four years before closing down, with much of the team following Wright to found the social media app and graphic novel ...

  7. 10,000 Steps Per Day Is A Myth—So How Much Should You Really ...

    www.aol.com/10-000-steps-per-day-120000168.html

    Start with fewer miles and then increase over time to create a more sustainable routine. Aim for: anywhere between 2,000 and 8,000 steps per day—which is between one and four miles. Keep in mind ...

  8. Meghan Trainor Says She ‘Got Too Much Botox’ and ‘Cannot ...

    www.aol.com/lifestyle/meghan-trainor-says-she...

    Meghan Trainor is sharing her cosmetic procedure regrets.. The singer, 30, admitted she’s had “too much Botox” to the point where she “cannot smile” while speaking on the Nov. 20 episode ...

  9. John Carmack - Wikipedia

    en.wikipedia.org/wiki/John_Carmack

    John D. Carmack II [1] (born August 21, [a] 1970) [1] is an American computer programmer and video game developer.He co-founded the video game company id Software and was the lead programmer of its 1990s games Commander Keen, Wolfenstein 3D, Doom, Quake, and their sequels.