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Dune (1997): Collectible card game produced by Five Rings Publishing Group/Last Unicorn Games and later Wizards of the Coast. [1] Each player leads a planetary house, "battling, conniving, and bribing its way to greatness ... players bid for powerful characters, search for the life-prolonging spice melange, avoid sandworms, engage in interstellar commerce, and, naturally, try to kill each other".
Dune was commercially successful, with sales of 20,000 units in its first week alone. By 1997, it had sold 300,000 units. [13] Cryo Interactive's Philippe Ulrich later noted that the company had "bet a lot on the explosion of the PC and the CD-ROM" with Dune, and that the game's hit status was heavily responsible for Cryo's quick growth. [14]
Video games related to the Dune universe created by Frank Herbert. Pages in category "Video games based on Dune (franchise)" The following 7 pages are in this category, out of 7 total.
Pages in category "Games based on Dune (franchise)" The following 5 pages are in this category, out of 5 total. ... Code of Conduct; Developers; Statistics;
In January 2019 Jason Scott uploaded the source code of this game to the Internet Archive. [92] Team Fortress 2: 2007 2012 Windows first-person shooter: Valve: A 2008 version of the game's source code was leaked alongside several other Orange Box games in 2012. [109] In 2020, an additional 2017 build of the game was leaked. [233] The Lion King ...
Cover of the collectible card game Dune (1997) The board game Dune was released by Avalon Hill in 1979, [208] [209] followed by a Parker Brothers game Dune in 1984. [210] A 1997 collectible card game called Dune [211] was followed by the role-playing game Dune: Chronicles of the Imperium in 2000.
Dune II: The Building of a Dynasty (titled Dune II: Battle for Arrakis in Europe and Dune: The Battle for Arrakis in North America for the Mega Drive/Genesis port, respectively) is a 1992 real-time strategy game developed by Westwood Studios and published by Virgin Games.
The game is set in the Dune universe. [2] Production of the game was delayed first by legal issues and then by Wizards of the Coast purchasing Last Unicorn Games, but Wizards finally published a "Limited Edition" run of 3000 copies of a core rule-book, pending the company converting the game to its d20 role-playing game system and a subsequent wider release. [2]