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Blackmoor is a fantasy role-playing game campaign setting generally associated with the game Dungeons & Dragons. It originated in the early 1970s as the personal setting of Dave Arneson, the co-creator of Dungeons & Dragons, as an early testing ground for what would become D&D.
The upper works of Blackmoor Castle, as well as the first ten levels of the dungeons beneath the castle. (The book states there are at least 15 more levels, although these were never published) Four levels of dungeons under a ruin called Glendower. [8] A collection of various unrelated pieces, including a list of magic swords
The module uses the original campaign setting of Blackmoor that Arneson created, revised for the Dungeons & Dragons Expert Set rules. [3] It features cover art by Jeff Easley and interior artwork by Jim Holloway. [4] It is designed for character levels 10–14, [5] and features some locations and characters from Dave Arneson's original ...
The flexibility of the Dungeons & Dragons (D&D) game rules means that Dungeon Masters (DM) are free to create their own fantasy campaign settings.For those who wanted a pre-packaged setting in which to play, TSR, Wizards of the Coast (WotC), and other publishers have created many settings in which D&D games can be based; of these, the Forgotten Realms, an epic fantasy world, has been one of ...
Adventures in Blackmoor (module DA1) is a 64-page [1] adventure with cover art by Jeff Easley and interior artwork by Jim Holloway. [2] It features some locations and characters from Dave Arneson's original Blackmoor campaign. Temple of the Frog (module DA2, ISBN 0-88038-317-8) is a 48-page adventure published in 1986 with TSR product code "TSR ...
Blackmoor, the second supplement to the original Dungeons & Dragons rules, is known for its introduction of rules for underwater adventures and hit location, and the addition of the monk and assassin character classes. [1] [2] Dave Arneson named the booklet after his original role-playing campaign world, Blackmoor. [3]
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In 1971, Arneson created the game and fictional world that became Blackmoor, writing his own rules and basing the setting on medieval fantasy elements. Arneson took the game to Gygax as the representative for game publisher Guidon Games, and the pair co-developed a set of rules that became Dungeons & Dragons (D&D).
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