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  2. Video random-access memory - Wikipedia

    en.wikipedia.org/wiki/Video_random-access_memory

    GDDR5X SDRAM on an NVIDIA GeForce GTX 1080 Ti graphics card. Video random-access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor. [1] It often uses a different technology than other computer memory, in order to be read quickly for display on a screen.

  3. GPU switching - Wikipedia

    en.wikipedia.org/wiki/GPU_switching

    The dedicated graphics cards consume much more power than integrated graphics but also provides higher 3D performances, which is needed for a better gaming and CAD experience. Following is a list of the TDPs of the most popular CPU with integrated graphics and dedicated graphics cards.

  4. Shared graphics memory - Wikipedia

    en.wikipedia.org/wiki/Shared_graphics_memory

    Graphics display was facilitated by the use of an expansion card with its own memory plugged into an ISA slot. The first IBM PC to use the SMA was the IBM PCjr, released in 1984. Video memory was shared with the first 128 KiB of RAM. The exact size of the video memory could be reconfigured by software to meet the needs of the current program.

  5. Graphics processing unit - Wikipedia

    en.wikipedia.org/wiki/Graphics_processing_unit

    Hybrid graphics cards are somewhat more expensive than integrated graphics, but much less expensive than dedicated graphics cards. They share memory with the system and have a small dedicated memory cache, to make up for the high latency of the system RAM. Technologies within PCI Express make this possible.

  6. Vulkan - Wikipedia

    en.wikipedia.org/wiki/Vulkan

    API multi-GPU instead allows the API to intelligently split the workload among two or more completely different GPUs. [40] For example, integrated GPUs included on the CPU can be used in conjunction with a high-end dedicated GPU for a slight performance boost. On March 7, 2018, Vulkan 1.1 was released by the Khronos Group. [41]

  7. General-purpose computing on graphics processing units

    en.wikipedia.org/wiki/General-purpose_computing...

    This representation does have certain limitations. Given sufficient graphics processing power even graphics programmers would like to use better formats, such as floating point data formats, to obtain effects such as high-dynamic-range imaging. Many GPGPU applications require floating point accuracy, which came with video cards conforming to ...

  8. GPU virtualization - Wikipedia

    en.wikipedia.org/wiki/GPU_virtualization

    GPU virtualization refers to technologies that allow the use of a GPU to accelerate graphics or GPGPU applications running on a virtual machine. GPU virtualization is used in various applications such as desktop virtualization , [ 1 ] cloud gaming [ 2 ] and computational science (e.g. hydrodynamics simulations).

  9. Fillrate - Wikipedia

    en.wikipedia.org/wiki/Fillrate

    In computer graphics, a video card's pixel fillrate refers to the number of pixels that can be rendered on the screen and written to video memory in one second. [1] Pixel fillrates are given in megapixels per second or in gigapixels per second (in the case of newer cards), and are obtained by multiplying the number of render output units (ROPs) by the clock frequency of the graphics processing ...

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