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On the older Atari 2600, sprite multiplexing was not intentionally designed in, but programmers discovered they could reset the TIA graphics chip to draw additional sprites on the same scanline. The sprite multiplexing technique relies on the program being able to identify what part of the video screen is being drawn at the moment, or being ...
The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System (Atari VCS), it popularized microprocessor-based hardware and games stored on swappable ROM cartridges, a format first used with the Fairchild Channel F in 1976.
Atari had built their first display driver chip, the Television Interface Adaptor but universally referred to as the TIA, as part of the Atari 2600 console. [8] The TIA display logically consisted of two primary sets of objects, the "players" and "missiles" that represented moving objects, and the "playfield" which represented the static background image on which the action took place.
Racing the Beam: The Atari Video Computer System is a book by Ian Bogost and Nick Montfort describing the history and technical challenges of programming for the Atari 2600 video game console. Content
The Atari 2600 Jr. In 1986, a new version of the 2600 was released (although it was planned for release two years earlier). The new redesigned version of the 2600, unofficially referred to as the 2600 Jr., features a smaller, cost-reduced form factor with a modernized Atari 7800-like appearance. The redesigned 2600 was advertised as a budget ...
The term sprite was not in use at the time. The VCS's sprites are called movable objects in the programming manual, further identified as two players, two missiles, and one ball. [16] These each consist of a single row of pixels that are displayed on a scan line. To produce a two-dimensional shape, the sprite's single-row bitmap is altered by ...
The Game Boy Color systems use a 15-bit RGB (32,768 colors) palette. The specific Game Boy Color game cartridges have 8 background palettes (4 colors each) and 8 sprite palettes (3 colors plus transparent each) for a total of up to 56 colors without the use of special programming techniques. [6]
BASIC Programming is an Atari Video Computer System (later called the Atari 2600) cartridge that teaches simple computer programming using a dialect of BASIC.Written by Warren Robinett and released by Atari, Inc. in 1979, this BASIC interpreter is one of a few non-game cartridges for the console.