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Floating-point operations other than ordered comparisons normally propagate a quiet NaN (qNaN). Most floating-point operations on a signaling NaN (sNaN) signal the invalid-operation exception; the default exception action is then the same as for qNaN operands and they produce a qNaN if producing a floating-point result.
The IEEE Standard for Floating-Point Arithmetic (IEEE 754) is a technical standard for floating-point arithmetic originally established in 1985 by the Institute of Electrical and Electronics Engineers (IEEE). The standard addressed many problems found in the diverse floating-point implementations that made them difficult to use reliably and ...
The number 0.15625 represented as a single-precision IEEE 754-1985 floating-point number. See text for explanation. The three fields in a 64bit IEEE 754 float. Floating-point numbers in IEEE 754 format consist of three fields: a sign bit, a biased exponent, and a fraction. The following example illustrates the meaning of each.
Full Precision" in Direct3D 9.0 is a proprietary 24-bit floating-point format. Microsoft's D3D9 (Shader Model 2.0) graphics API initially supported both FP24 (as in ATI's R300 chip) and FP32 (as in Nvidia's NV30 chip) as "Full Precision", as well as FP16 as "Partial Precision" for vertex and pixel shader calculations performed by the graphics ...
A floating-point variable can represent a wider range of numbers than a fixed-point variable of the same bit width at the cost of precision. A signed 32-bit integer variable has a maximum value of 2 31 − 1 = 2,147,483,647, whereas an IEEE 754 32-bit base-2 floating-point variable has a maximum value of (2 − 2 −23) × 2 127 ≈ 3.4028235 ...
ARM processors support (via a floating-point control register bit) an "alternative half-precision" format, which does away with the special case for an exponent value of 31 (11111 2). [10] It is almost identical to the IEEE format, but there is no encoding for infinity or NaNs; instead, an exponent of 31 encodes normalized numbers in the range ...
Variable length arithmetic represents numbers as a string of digits of a variable's length limited only by the memory available. Variable-length arithmetic operations are considerably slower than fixed-length format floating-point instructions.
Zuse also proposed, but did not complete, carefully rounded floating-point arithmetic that includes and NaN representations, anticipating features of the IEEE Standard by four decades. [15] In contrast, von Neumann recommended against floating-point numbers for the 1951 IAS machine , arguing that fixed-point arithmetic is preferable.