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  2. Best-first search - Wikipedia

    en.wikipedia.org/wiki/Best-first_search

    Best-first search is a class of search algorithms which explores a graph by expanding the most promising node chosen according to a specified rule.. Judea Pearl described best-first search as estimating the promise of node n by a "heuristic evaluation function () which, in general, may depend on the description of n, the description of the goal, the information gathered by the search up to ...

  3. Beam search - Wikipedia

    en.wikipedia.org/wiki/Beam_search

    Beam search is a modification of best-first search that reduces its memory requirements. Best-first search is a graph search which orders all partial solutions (states) according to some heuristic. But in beam search, only a predetermined number of best partial solutions are kept as candidates. [1] It is thus a greedy algorithm.

  4. A* search algorithm - Wikipedia

    en.wikipedia.org/wiki/A*_search_algorithm

    A* is an informed search algorithm, or a best-first search, meaning that it is formulated in terms of weighted graphs: starting from a specific starting node of a graph, it aims to find a path to the given goal node having the smallest cost (least distance travelled, shortest time, etc.).

  5. Iterative deepening A* - Wikipedia

    en.wikipedia.org/wiki/Iterative_deepening_A*

    It is a variant of iterative deepening depth-first search that borrows the idea to use a heuristic function to conservatively estimate the remaining cost to get to the goal from the A* search algorithm. Since it is a depth-first search algorithm, its memory usage is lower than in A*, but unlike ordinary iterative deepening search, it ...

  6. Consistent heuristic - Wikipedia

    en.wikipedia.org/wiki/Consistent_heuristic

    In fact, if the search graph is given cost ′ (,) = (,) + () for a consistent , then A* is equivalent to best-first search on that graph using Dijkstra's algorithm. [3] In the unusual event that an admissible heuristic is not consistent, a node will need repeated expansion every time a new best (so-far) cost is achieved for it.

  7. Category:Greedy algorithms - Wikipedia

    en.wikipedia.org/wiki/Category:Greedy_algorithms

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  8. Greedy algorithm - Wikipedia

    en.wikipedia.org/wiki/Greedy_algorithm

    Examples of such greedy algorithms are Kruskal's algorithm and Prim's algorithm for finding minimum spanning trees and the algorithm for finding optimum Huffman trees. Greedy algorithms appear in the network routing as well. Using greedy routing, a message is forwarded to the neighbouring node which is "closest" to the destination.

  9. Graph traversal - Wikipedia

    en.wikipedia.org/wiki/Graph_traversal

    The best lower bound known for any deterministic online algorithm is 10/3. [2] Unit weight undirected graphs can be explored with a competitive ration of 2 − ε, [3] which is already a tight bound on Tadpole graphs. [4] In the directed case, the greedy tour is at most (n − 1)-times longer than an optimal tour.