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  2. Online identity - Wikipedia

    en.wikipedia.org/wiki/Online_identity

    Online identity has given people the opportunity to feel comfortable in wide-ranging roles, some of which may be underlying aspects of the user's life that the user is unable to portray in the real world. [23] Online identity has a beneficial effect for minority groups, including racial and ethnic minority populations and people with disabilities.

  3. Social media and identity - Wikipedia

    en.wikipedia.org/wiki/Social_media_and_identity

    Social media provides students, especially first year students, the opportunity to create the identity they want the world to see. However, it has been seen that these students create online personas that may not reflect their true selves bringing up the issues of impression management. Social media provides young adults with the opportunity to ...

  4. Gender inequality in curricula - Wikipedia

    en.wikipedia.org/wiki/Gender_inequality_in_curricula

    For example, a recent study conducted by Kostas (2019) [3] found that female characters in textbooks of primary education portrayed mainly as mothers and housewives whilst male characters were identified as breadwinners. Additionally, teachers often use materials, including texts, images or examples that reinforce stereotyped roles.

  5. E-learning (theory) - Wikipedia

    en.wikipedia.org/wiki/E-learning_(theory)

    The second step involves students creating an identity online and finding others with whom to interact; online socialization is a critical element of the e-learning process in this model. In step 3, students give and share information relevant to the course with each other. Collaborative interaction amongst students is central to step 4.

  6. Internet culture - Wikipedia

    en.wikipedia.org/wiki/Internet_culture

    Internet culture is a quasi-underground culture developed and maintained among the frequent and active users of the Internet (also known as netizens) who primarily communicate with one another as members of online communities; that is, a culture whose influence is "mediated by computer screens" and information communication technology, [1]: 63 specifically the Internet.

  7. Online communication between school and home - Wikipedia

    en.wikipedia.org/wiki/Online_communication...

    As COVID-19 evolves, students still encounter stress related to pandemic-impacted learning environments" this change made it hard for students to get appropriate coping resources as many students felt added stress due to the change of online learning and the pandemic in general as many were forced to stay in their homes longer than they are ...

  8. Online community - Wikipedia

    en.wikipedia.org/wiki/Online_community

    The researchers found that motivation, enjoyment, and team contributions on learning outcomes enhanced students learning and that the students felt they learned well with it. A study published in the same journal [57] looks at how social networking can foster individual well-being and develop skills which can improve the learning experience ...

  9. Digital identity - Wikipedia

    en.wikipedia.org/wiki/Digital_identity

    A digital identity is data stored on computer systems relating to an individual, organization, application, or device. For individuals, it involves the collection of personal data that is essential for facilitating automated access to digital services, confirming one's identity on the internet, and allowing digital systems to manage interactions between different parties.

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