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  2. Cooper test - Wikipedia

    en.wikipedia.org/wiki/Cooper_test

    The cooper test which was designed by Kenneth H. Cooper in 1968 for US military use is a physical fitness test. [1] [2] [3] In its original form, the point of the test is to run as far as possible within 12 minutes. Pacing is important, as the participant will not cover a maximal distance if they begin with a pace too close to an all out sprint.

  3. Dotto - Wikipedia

    en.wikipedia.org/wiki/Dotto

    Dotto debuted on January 6, 1958 at 11:30 a.m., replacing the long-running (and controversial) Warren Hull game Strike It Rich.Facing Bob Barker's Truth or Consequences on NBC and local programming on ABC (who had not programmed at 11:30 in three years), within six months Dotto became the highest-rated quiz program of the year, and Narz achieved a popularity equal to that of Hal March on The ...

  4. Valency (linguistics) - Wikipedia

    en.wikipedia.org/wiki/Valency_(linguistics)

    Valency is related, though not identical, to subcategorization and transitivity, which count only object arguments – valency counts all arguments, including the subject. The linguistic meaning of valency derives from the definition of valency in chemistry. Like valency found in chemistry, there is the binding of specific elements.

  5. Transitive verb - Wikipedia

    en.wikipedia.org/wiki/Transitive_verb

    Traditionally, transitivity patterns are thought of as lexical information of the verb, but recent research in construction grammar and related theories has argued that transitivity is a grammatical rather than a lexical property, since the same verb very often appears with different transitivity in different contexts. [citation needed] Consider:

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  7. Intransitive game - Wikipedia

    en.wikipedia.org/wiki/Intransitive_game

    If strategy A beats strategy B, B beats C, and C beats A, then the binary relation "to beat" is intransitive, since transitivity would require that A beat C. The terms "transitive game" or "intransitive game" are not used in game theory. A prototypical example of an intransitive game is the game rock, paper, scissors.

  8. Expected utility hypothesis - Wikipedia

    en.wikipedia.org/wiki/Expected_utility_hypothesis

    Axiom (Transitivity): For every , and with and we must have . Independence of irrelevant alternatives pertains to well-defined preferences as well. It assumes that two gambles mixed with an irrelevant third one will maintain the same order of preference as when the two are presented independently of the third one.

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