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  2. CYK algorithm - Wikipedia

    en.wikipedia.org/wiki/CYK_algorithm

    Now the sentence she eats a fish with a fork is analyzed using the CYK algorithm. In the following table, in P [ i , j , k ] {\displaystyle P[i,j,k]} , i is the number of the row (starting at the bottom at 1), and j is the number of the column (starting at the left at 1).

  3. Fish School Search - Wikipedia

    en.wikipedia.org/wiki/Fish_School_Search

    Simple computations in all individuals (i.e. fish) Various means of storing information (i.e. weights of fish and school barycenter) Local computations (i.e. swimming is composed of distinct components) Low communications between neighboring individuals (i.e. fish are to think local but also be socially aware)

  4. List of metaphor-based metaheuristics - Wikipedia

    en.wikipedia.org/wiki/List_of_metaphor-based...

    The ant colony optimization algorithm is a probabilistic technique for solving computational problems that can be reduced to finding good paths through graphs.Initially proposed by Marco Dorigo in 1992 in his PhD thesis, [1] [2] the first algorithm aimed to search for an optimal path in a graph based on the behavior of ants seeking a path between their colony and a source of food.

  5. Declarative programming - Wikipedia

    en.wikipedia.org/wiki/Declarative_programming

    Declarative programming is a non-imperative style of programming in which programs describe their desired results without explicitly listing commands or steps that must be performed. Functional and logic programming languages are characterized by a declarative programming style.

  6. Ant colony optimization algorithms - Wikipedia

    en.wikipedia.org/wiki/Ant_colony_optimization...

    In the first step of each iteration, each ant stochastically constructs a solution, i.e. the order in which the edges in the graph should be followed. In the second step, the paths found by the different ants are compared. The last step consists of updating the pheromone levels on each edge.

  7. Fast marching method - Wikipedia

    en.wikipedia.org/wiki/Fast_marching_method

    The fast marching method [1] is a numerical method created by James Sethian for solving boundary value problems of the Eikonal equation: | | = / () =Typically, such a problem describes the evolution of a closed surface as a function of time with speed in the normal direction at a point on the propagating surface.

  8. Literate programming - Wikipedia

    en.wikipedia.org/wiki/Literate_programming

    Literate Programming by Donald Knuth is the seminal book on literate programming.. Literate programming is a programming paradigm introduced in 1984 by Donald Knuth in which a computer program is given as an explanation of how it works in a natural language, such as English, interspersed (embedded) with snippets of macros and traditional source code, from which compilable source code can be ...

  9. Semidefinite programming - Wikipedia

    en.wikipedia.org/wiki/Semidefinite_programming

    A linear programming problem is one in which we wish to maximize or minimize a linear objective function of real variables over a polytope.In semidefinite programming, we instead use real-valued vectors and are allowed to take the dot product of vectors; nonnegativity constraints on real variables in LP (linear programming) are replaced by semidefiniteness constraints on matrix variables in ...