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The syntax of the Python programming language is the set of rules that defines how a Python program will be written and interpreted (by both the runtime system and by human readers). The Python language has many similarities to Perl, C, and Java. However, there are some definite differences between the languages.
In Python, if a name is intended to be "private", it is prefixed by one or two underscores. Private variables are enforced in Python only by convention. Names can also be suffixed with an underscore to prevent conflict with Python keywords. Prefixing with double underscores changes behaviour in classes with regard to name mangling.
The term closure is often used as a synonym for anonymous function, though strictly, an anonymous function is a function literal without a name, while a closure is an instance of a function, a value, whose non-local variables have been bound either to values or to storage locations (depending on the language; see the lexical environment section below).
In computer programming, the act of swapping two variables refers to mutually exchanging the values of the variables. Usually, this is done with the data in memory. For example, in a program, two variables may be defined thus (in pseudocode): data_item x := 1 data_item y := 0 swap (x, y);
IronPython allows running Python 2.7 programs (and an alpha, released in 2021, is also available for "Python 3.4, although features and behaviors from later versions may be included" [170]) on the .NET Common Language Runtime. [171] Jython compiles Python 2.7 to Java bytecode, allowing the use of the Java libraries from a Python program. [172]
In these examples, if N < 1 then the body of loop may execute once (with I having value 1) or not at all, depending on the programming language. In many programming languages, only integers can be reliably used in a count-controlled loop. Floating-point numbers are represented imprecisely due to hardware constraints, so a loop such as
In computer programming, the scope of a name binding (an association of a name to an entity, such as a variable) is the part of a program where the name binding is valid; that is, where the name can be used to refer to the entity. In other parts of the program, the name may refer to a different entity (it may have a different binding), or to ...
In computer science, a generator is a routine that can be used to control the iteration behaviour of a loop.All generators are also iterators. [1] A generator is very similar to a function that returns an array, in that a generator has parameters, can be called, and generates a sequence of values.