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The word steganography comes from the Greek name “steganos” (hidden or secret) and “graphy” (writing or drawing) and literally means hidden writing. Steganography uses techniques to communicate information in a way that is hidden.
Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...
The number of bits per pixel, sample, or texel in a bitmap image (holding one or more image channels, typical values being 4, 8, 16, 24, 32) Bitmap Image stored by pixels. Bit plane A format for bitmap images storing 1 bit per pixel in a contiguous 2D array; Several such parallel arrays combine to produce the a higher-bit-depth image. Opposite ...
The word noise originated in audio practice and refers to random spurts of electrical energy or interference. In some cases, it will produce a “salt-and-pepper” pattern over the televised picture. Heavy noise is sometimes referred to as snow. Non-Composite Video A video signal containing all information except sync.
Some of the earliest video games were text games or text-based games that used text characters instead of bitmapped or vector graphics.Examples include MUDs (multi-user dungeons), where players could read or view depictions of rooms, objects, other players, and actions performed in the virtual world; and roguelikes, a subgenre of role-playing video games featuring many monsters, items, and ...
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Related: The 26 Funniest NYT Connections Game Memes You'll Appreciate if You Do This Daily Word Puzzle Hints About Today's NYT Connections Categories on Friday, December 13 1.
The Signetics 2636 video processors were first used in the 1978 1292 Advanced Programmable Video System and later in the 1979 Elektor TV Games Computer. The Atari VCS , released in 1977, has a hardware sprite implementation where five graphical objects can be moved independently of the game playfield.