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  2. Stella (emulator) - Wikipedia

    en.wikipedia.org/wiki/Stella_(emulator)

    Stella is written in the C++ programming language and thus is highly portable. [4] The emulator supports all Atari 2600 cartridge bank switching schemes and has support for nearly all Atari 2600 titles. Support is included for NTSC, PAL and SECAM in 60 Hz/50 Hz varieties, including autodetection of those formats (based on the number of ...

  3. Slot Machine (video game) - Wikipedia

    en.wikipedia.org/wiki/Slot_Machine_(video_game)

    The game was written by David Crane, who went on to develop Pitfall!.Crane developed the game for his mother, who was a lover of slot-machine games. [5] [6] Programming the game to represent the different symbols of a traditional fruit-machine proved difficult given that the Atari 2600 could only render 8 monochrome pixels for each sprite, so Crane made use of differing shapes that were easily ...

  4. Sprite (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Sprite_(computer_graphics)

    The Atari VCS, released in 1977, has a hardware sprite implementation where five graphical objects can be moved independently of the game playfield. The term sprite was not in use at the time. The VCS's sprites are called movable objects in the programming manual, further identified as two players, two missiles, and one ball. [16]

  5. Atari 2600 - Wikipedia

    en.wikipedia.org/wiki/Atari_2600

    In 2017, Hyperkin announced the RetroN 77, a clone of the Atari 2600 that plays original cartridges instead of preinstalled games. [86] The Atari VCS (2021 console) can download and emulate 2600 games via an online store. [87] The Atari Flashback 12 Gold (2023) contains 130 games built-in. [88] The Atari 2600+ (2023) is a replica of the 2600 ...

  6. Atari 2600 homebrew - Wikipedia

    en.wikipedia.org/wiki/Atari_2600_homebrew

    Unlike later consoles, the 2600 will run any properly configured cartridge without checking for a digital signature or performing any other type of authentication. [38] It was this aspect of the system that enabled third-party companies such as Activision and Imagic to develop Atari 2600 games without Atari's consent in the 1980s. [1]

  7. CTIA and GTIA - Wikipedia

    en.wikipedia.org/wiki/CTIA_and_GTIA

    Atari had built their first display driver chip, the Television Interface Adaptor but universally referred to as the TIA, as part of the Atari 2600 console. [8] The TIA display logically consisted of two primary sets of objects, the "players" and "missiles" that represented moving objects, and the "playfield" which represented the static background image on which the action took place.

  8. BASIC Programming - Wikipedia

    en.wikipedia.org/wiki/BASIC_Programming

    BASIC Programming is an Atari Video Computer System (later called the Atari 2600) cartridge that teaches simple computer programming using a dialect of BASIC.Written by Warren Robinett and released by Atari, Inc. in 1979, this BASIC interpreter is one of a few non-game cartridges for the console.

  9. STOS BASIC - Wikipedia

    en.wikipedia.org/wiki/STOS_BASIC

    STOS BASIC is a dialect of the BASIC programming language for the Atari ST personal computer. It was designed for creating games, but the set of high-level graphics and sound commands it offers is suitable for developing multimedia software without knowledge of the internals of the Atari ST.