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  2. The 10 Best 4K TVs That Guarantee a Great Viewing ... - AOL

    www.aol.com/10-best-4k-tvs-guarantee-131600386.html

    The C3 also is a great choice for gaming, with a 120Hz refresh rate, extremely low latency, and NVIDIA G-Sync built in. LG’s WebOS smart TV interface doubles as a smart home control hub.

  3. The 5 best TVs for gamers in 2023 - AOL

    www.aol.com/news/5-best-tvs-gamers-2023...

    Experts shed insight on smart TVs that will provide today’s gamers the best play-by-play action. Skip to main content. 24/7 Help. For premium support please call: 800-290-4726 more ways to ...

  4. The best gaming TV in 2022 - AOL

    www.aol.com/news/best-gaming-tv-2022-220439703.html

    The best TVs for gaming also support HDMI 2.1, so you can actually hit silky smooth frame rates at that super high resolution. Particularly useful if you want your next-gen consoles like the PS5 ...

  5. Display lag - Wikipedia

    en.wikipedia.org/wiki/Display_lag

    This lag time has been measured as high as 68 ms, [1] or the equivalent of 3-4 frames on a 60 Hz display. Display lag is not to be confused with pixel response time, which is the amount of time it takes for a pixel to change from one brightness value to another. Currently the majority of manufacturers quote the pixel response time, but neglect ...

  6. Comparison of CRT, LCD, plasma, and OLED displays - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_CRT,_LCD...

    Display lag is extremely low due to its nature, which does not have the ability to store image data before output, unlike LCDs, plasma displays and OLED displays. [56] Extremely bulky and heavy construction in comparison to other display technologies. Large displays would be unsuitable for wall mounting. New models are no longer produced.

  7. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

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