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Connect6 (Chinese: 六子棋; Pinyin: liùzǐqí; Chinese: 連六棋;Japanese: 六目並べ; Korean: 육목) introduced in 2003 by Professor I-Chen Wu at Department of Computer Science and Information Engineering, National Chiao Tung University in Taiwan, is a two-player strategy game similar to Gomoku. [1] Two players, Black and White ...
There are two forcing sequences for black, depending on whether white 22 is played next to black 15 or black 21. The diagram on the right shows the first sequence. All the moves for white are forced. Such long forcing sequences are typical in gomoku, and expert players can read out forcing sequences of 20 to 40 moves rapidly and accurately.
The first player places 2 black stones and 1 white stone on the board thus forming opening pattern. The second player now chooses whether to play black or white. White then places one more stone on the board. Black places 2 stones on the board. White removes one of the two black stones from the previous move. White places a white stone.
Tournament Gomoku currently uses what is called the swap2 opening, where a player places three stones (two black and one white) on any of the intersections of the board. The second player can then either choose to play as white and place the fourth stone, swap colors and control the black stones, or put two more stones (one black and one white ...
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There were 2 games between each pair of AI and human players. The result was one win, one draw and one loss for AIs, and the total score was 3:3. [9] In 2011, the tournament was between the top 4 programs in Gomocup and 4 players at the top of the Czech Gomoku rating list. Similar to the 1st tournament, there were 2 games between each pair of AI.
A solved game is a game whose outcome (win, lose or draw) can be correctly predicted from any position, assuming that both players play perfectly.This concept is usually applied to abstract strategy games, and especially to games with full information and no element of chance; solving such a game may use combinatorial game theory and/or computer assistance.