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  2. Usability - Wikipedia

    en.wikipedia.org/wiki/Usability

    Usability can be described as the capacity of a system to provide a condition for its users to perform the tasks safely, effectively, and efficiently while enjoying the experience. [1] In software engineering , usability is the degree to which a software can be used by specified consumers to achieve quantified objectives with effectiveness ...

  3. Effectiveness - Wikipedia

    en.wikipedia.org/wiki/Effectiveness

    Simply stated, effective means achieving an effect, and efficient means getting a task or job done it with little waste. To illustrate: suppose, you build 10 houses, very fast and cheap (efficient), but no one buy them. In contrary to building 5 houses same budget and time as 10 houses but you get all 5 sold and the buyers are happy (effective).

  4. Task switching (psychology) - Wikipedia

    en.wikipedia.org/wiki/Task_switching_(psychology)

    Task switching, or set-shifting, is an executive function that involves the ability to unconsciously shift attention between one task and another. In contrast, cognitive shifting is a very similar executive function, but it involves conscious (not unconscious) change in attention.

  5. Heuristic - Wikipedia

    en.wikipedia.org/wiki/Heuristic

    Gigerenzer & Gaissmaier (2011) state that sub-sets of strategy include heuristics, regression analysis, and Bayesian inference. [14]A heuristic is a strategy that ignores part of the information, with the goal of making decisions more quickly, frugally, and/or accurately than more complex methods (Gigerenzer and Gaissmaier [2011], p. 454; see also Todd et al. [2012], p. 7).

  6. The 7 Habits of Highly Effective People - Wikipedia

    en.wikipedia.org/wiki/The_7_Habits_of_Highly...

    Valuing and respecting people by seeking a "win" for all is ultimately a better long-term resolution than if only one person in the situation gets their way. Thinking win–win isn't about being nice, nor is it a quick-fix technique; it is a character-based code for human interaction and collaboration, says Covey.

  7. Decision-making - Wikipedia

    en.wikipedia.org/wiki/Decision-making

    Solving such problems is the focus of multiple-criteria decision analysis (MCDA). This area of decision-making, although long established, has attracted the interest of many researchers and practitioners and is still highly debated as there are many MCDA methods which may yield very different results when they are applied to exactly the same ...

  8. AOL Mail

    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  9. Time management - Wikipedia

    en.wikipedia.org/wiki/Time_management

    People in these cultures tend to place a large value on productive time management and tend to avoid decisions or actions that would result in wasted time. [4] This linear view of time correlates to these cultures being more monochronic, or preferring to do only one thing at a time. As a result, this focus on efficiency often leads to a culture ...