Search results
Results from the WOW.Com Content Network
A 1999 study of the Stony Brook University Algorithm Repository showed that, out of 75 algorithmic problems related to the field of combinatorial algorithms and algorithm engineering, the knapsack problem was the 19th most popular and the third most needed after suffix trees and the bin packing problem.
One variation of this problem assumes that the people making change will use the "greedy algorithm" for making change, even when that requires more than the minimum number of coins. Most current currencies use a 1-2-5 series , but some other set of denominations would require fewer denominations of coins or a smaller average number of coins to ...
The knapsack problem is one of the most studied problems in combinatorial optimization, with many real-life applications. For this reason, many special cases and generalizations have been examined. For this reason, many special cases and generalizations have been examined.
The budgeting method most common in practice is a greedy solution to a variant of the knapsack problem: the projects are ordered by decreasing order of the number of votes they received, and selected one-by-one until the budget is exhausted. Alternatively, if the number of projects is sufficiently small, the knapsack problem may be solved ...
A minimum spanning tree of a weighted planar graph.Finding a minimum spanning tree is a common problem involving combinatorial optimization. Combinatorial optimization is a subfield of mathematical optimization that consists of finding an optimal object from a finite set of objects, [1] where the set of feasible solutions is discrete or can be reduced to a discrete set.
Greedy algorithms determine the minimum number of coins to give while making change. These are the steps most people would take to emulate a greedy algorithm to represent 36 cents using only coins with values {1, 5, 10, 20}. The coin of the highest value, less than the remaining change owed, is the local optimum.
The continuous knapsack problem may be solved by a greedy algorithm, first published in 1957 by George Dantzig, [2] [3] that considers the materials in sorted order by their values per unit weight. For each material, the amount x i is chosen to be as large as possible:
However, if is superincreasing, meaning that each element of the set is greater than the sum of all the numbers in the set lesser than it, the problem is "easy" and solvable in polynomial time with a simple greedy algorithm. In Merkle–Hellman, decrypting a message requires solving an apparently "hard" knapsack problem.