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Quartz 2D is the primary two-dimensional (2D) text and graphics rendering library: It directly supports Aqua by displaying two-dimensional graphics to create the user interface, including on-the-fly rendering and anti-aliasing.
Core Image is a pixel-accurate, near-realtime, non-destructive image processing technology in Mac OS X. Implemented as part of the QuartzCore framework of Mac OS X 10.4 and later, Core Image provides a plugin-based architecture for applying filters and effects within the Quartz graphics rendering layer. [1]
Brushed stainless steel or dull polished metal [1] is metal with a unidirectional satin finish. It is produced by polishing the metal with a 120–180 grit belt or wheel then softening with an 80–120 grit greaseless compound or a medium non-woven abrasive belt or pad. Commonly brushed metals include stainless steel, aluminium and nickel.
The bumpy texture of tactile paving.. The physical texture, also known as actual texture or tactile texture, refers to the patterns of variations found on a solid surface. . These can encompass a wide range of materials, including but not limited to fur, canvas, wood grain, sand, leather, satin, eggshell, matte, or smooth surfaces like metal or g
With Quartz Extreme, far fewer central processing unit (CPU) cycles are needed for scene composition. Instead, the Quartz Compositor encapsulates each rendered backing store in an OpenGL texture map or surface. It then directs the GPU to compose the surfaces and maps to provide the final image, which is delivered to the frame buffer.
Download as PDF; Printable version; From Wikipedia, the free encyclopedia ... Aqua (user interface) Retrieved from " ...
ALEX: I had a really hard time forcing myself to go in the room.I wasn’t going to go in. I just wouldn’t do it. My dad said, “If you don’t go in, you will regret it the rest of your life.”
Metal is a low-level, low-overhead hardware-accelerated 3D graphic and compute shader API created by Apple, debuting in iOS 8. Metal combines functions similar to OpenGL and OpenCL in one API. It is intended to improve performance by offering low-level access to the GPU hardware for apps on iOS , iPadOS , macOS , and tvOS .
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