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Between 2019 and 2021 K1n9_Duk3 recreated the source code of Commander Keen 4, 5 and 6, based on the already released source code of Catacomb 3-D, Wolfenstein 3-D and Keen Dreams. When compiled with the Borland C++ v3.0 compiler, compressing the newly created executables with LZEXE 100% identical copies of the original v1.4 executables are ...
With the advent of C++11 the rule of three can be broadened to the rule of five (also known as "the rule of the big five" [5]) as C++11 implements move semantics, [6] allowing destination objects to grab (or steal) data from temporary objects. The following example also shows the new moving members: move constructor and move assignment operator.
In June 2009 Palestar released the source code for the DarkSpace game engine, named Medusa. [ 27 ] [ 28 ] The engine is available under three different licenses . [ 29 ] Several days after release the DarkSpace game servers were overwhelmed by downloads and the engine source code had to be temporarily taken down. [ 30 ]
This is a list of proprietary source-available software, which has available source code, but is not classified as free software or open-source software. In some cases, this type of software is originally sold and released without the source code , and the source code becomes available later.
The source code for Return to Castle Wolfenstein and Enemy Territory was released under the GNU General Public License (GPL) on August 12, 2010. [340] [341] Revenge of the Titans: 2010 2011 Tower Defense, RTS: BSD-3-Clause: Puppy Games Java based game. Source code was released by Puppy Games with the success of the second Humble Indie Bundle. [342]
Multiple dispatch or multimethods is a feature of some programming languages in which a function or method can be dynamically dispatched based on the run-time (dynamic) type or, in the more general case, some other attribute of more than one of its arguments. [1]
For example, += and -= are often called plus equal(s) and minus equal(s), instead of the more verbose "assignment by addition" and "assignment by subtraction". The binding of operators in C and C++ is specified (in the corresponding Standards) by a factored language grammar, rather than a precedence table. This creates some subtle conflicts.
The QuakeC source to the original id Software Quake game logic was published in 1996 and used as the basis for modifications like capture the flag and others. [1] QuakeC source code is compiled using a tool called qcc into a bytecode kept in a file called progs.dat.