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The GeForce 3 series (NV20) is the third generation of Nvidia's GeForce line of graphics processing units (GPUs). Introduced in February 2001, [ 1 ] it advanced the GeForce architecture by adding programmable pixel and vertex shaders, multisample anti-aliasing and improved the overall efficiency of the rendering process.
NV20, 57 million transistor; NV2A (Xbox GPU), ... GeForce MX4000 14 December 2003 NV18B AGP 8× PCI 2.656 64 GeForce PCX4300 19 February 2004 PCIe ×16 128
GeForce 6100 + nForce 400 MCP61 2006 Athlon 64 X2, Athlon 64, Sempron 64 Socket AM2, 939 90 nm HT 1 GHz 1.0a 2 lanes No 6 Ports 8 Ports Rev 2.0 1 Ports UDMA 133 2 Ports 3.0 Gbit/s 100 Mbit/s HDA Onboard GeForce 6100 GeForce 6100 + nForce 405 MCP61 2006 Athlon 64 X2, Athlon 64, Sempron 64 Socket AM2, 939 1.0a 10 lanes GeForce 6150 + nForce 410
OEM Card, similar to Geforce 210 GeForce 315 February 2010 GT216 486 100 475 1100 1580 48:16:4 3.8 7.6 512 12.6 DDR3 105.6 33 OEM Card, similar to Geforce GT220 GeForce GT 320 GT215 727 144 540 1302 72:24:8 4.32 12.96 1024 25.3 GDDR3 128 187.5 43 OEM Card GeForce GT 330 [55] GT215-301-A3 [56] 550 1350 96:32:8 4.40 17.60 512 32.00 128 257.3 75
The GeForce 20 series is a family of graphics processing units developed by Nvidia. [8] Serving as the successor to the GeForce 10 series , [ 9 ] the line started shipping on September 20, 2018, [ 10 ] and after several editions, on July 2, 2019, the GeForce RTX Super line of cards was announced.
GeForce is a brand of graphics processing units ... (NV20) introduced ... TechPowerUp GPU Specs Database This page was last edited ...
The first video card with a programmable pixel shader was the Nvidia GeForce 3 (NV20), released in 2001. [3] Geometry shaders were introduced with Direct3D 10 and OpenGL 3.2. Eventually, graphics hardware evolved toward a unified shader model.
Nvidia RTX (also known as Nvidia GeForce RTX under the GeForce brand) is a professional visual computing platform created by Nvidia, primarily used in workstations for designing complex large-scale models in architecture and product design, scientific visualization, energy exploration, and film and video production, as well as being used in mainstream PCs for gaming.
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