enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Generative Design in Minecraft - Wikipedia

    en.wikipedia.org/wiki/Generative_Design_in_Minecraft

    GDMC (short for Generative Design in Minecraft) is a programming competition to create procedurally generated settlements in Minecraft. [1] The competition is organized by academics from New York University , the University of Hertfordshire and the Queen Mary University of London .

  3. Oasis (Minecraft clone) - Wikipedia

    en.wikipedia.org/wiki/Oasis_(Minecraft_clone)

    Oasis is a 2024 video game that attempts to replicate the 2011 sandbox game Minecraft, run entirely using generative artificial intelligence.The project, which began development in 2022 between the AI company Decart and the computer hardware startup Etched, was released by Decart to the public on October 31, 2024.

  4. Procedural generation - Wikipedia

    en.wikipedia.org/wiki/Procedural_generation

    The player frequently has the ability to adjust some of the generation parameters, such as specifying the amount of water coverage in a world. Examples of such games include Dwarf Fortress, Minecraft, and Vintage Story. Procedural generation is also used in space exploration and trading games.

  5. Tate museum reimagines works of art as Minecraft maps - AOL

    www.aol.com/news/2014-11-29-tate-museum...

    That's the idea behind Tate Worlds, a free modern art-inspired Minecraft map pack. The project uses Mojang's endless open-world game as a vehicle for exploring paintings and sculptures in the Tate ...

  6. Creative coding - Wikipedia

    en.wikipedia.org/wiki/Creative_coding

    Criticising Lopes however, Juliff and Cox argue that Lopes continues to privilege interface and user at the expense of the integral condition of code in much computer art. Arguing for a more nuanced appreciation of coding, Juliff and Cox set out contemporary creative coding as the examination of code and intentionality as integral to the users ...

  7. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Procedural generation is a common technique in computer programming to automate the creation of certain data according to guidelines set by the programmer. Many games generate aspects of the environment or non-player characters procedurally during the development process in order to save time on asset creation.

  8. Jayson Tatum has 28 points and 12 rebounds in the Celtics ...

    www.aol.com/jayson-tatum-28-points-12-013406839.html

    Boston Celtics forward Jayson Tatum, right, dribbles against Washington Wizards guard Bilal Coulibaly, left, during the first half of an NBA basketball game, Sunday, Dec. 15, 2024, in Washington.

  9. Machine learning in video games - Wikipedia

    en.wikipedia.org/wiki/Machine_learning_in_video...

    The developers have not publicly released the code or architecture of their model, but have listed several state of the art machine learning techniques such as relational deep reinforcement learning, long short-term memory, auto-regressive policy heads, pointer networks, and centralized value baseline. [4]