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Founder Macon Lowman created an informal version of the program in 2010 to help her sixth grade science students connect what they were learning in class to the real world. Together with scientist and co-founder Anna Goldstein, they recruited enough STEM professional pen pals for every student in her class. [4] [5]
JumpStart Adventures 6th Grade: Mission Earthquest is a game created by Knowledge Adventure in the JumpStart series. In this game A.R.T., a computer with artificial intelligence, has gone haywire, and now wants to "redesign the chaotic system that is Earth". Zack and Jess, twin brother and sister agents of Earthquest, stop him with the help of ...
Another experiment was carried out on 91 sixth-grade primary students where they used an augmented reality application "WallaMe" which taught a didactic unit in art education. After analyzing the results, the study found a statistically significant improvements in academic performance, motivation, analysis of information, and collaboration. [4]
Science Buddies also provides resources to support parents and teachers as they guide students seeking out and performing science projects. They attempt to provide a bridge between scientists, engineers, educators, and students, giving students access to current scientific research and simultaneously giving scientists a way to reach out to ...
A JumpStart online virtual world was officially launched on March 10, 2009, offering a blend of educational content and entertainment experiences. [ 2 ] [ 3 ] On June 13, 2023, JumpStart Games announced the closure of the company and that they would end support for both their JumpStart and Math Blaster series on June 30, 2023.
The project is designed to support "organizations, educators and researchers in learning best practices to help develop our youths’ technical, creative, and analytical skills." [9] The DYN model begins with sixth to eighth-grade education and focuses on mandatory in-school media arts classes and optional after-school programs. The model is ...
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