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  2. Senary - Wikipedia

    en.wikipedia.org/wiki/Senary

    A senary (/ ˈ s iː n ər i, ˈ s ɛ n ər i /) numeral system (also known as base-6, heximal, or seximal) has six as its base. It has been adopted independently by a small number of cultures. Like the decimal base 10, the base is a semiprime, though it is unique as

  3. Non-integer base of numeration - Wikipedia

    en.wikipedia.org/wiki/Non-integer_base_of_numeration

    The base can also be used to show the relationship between the side of a square to its diagonal as a square with a side length of 1 √ 2 will have a diagonal of 10 √ 2 and a square with a side length of 10 √ 2 will have a diagonal of 100 √ 2. Another use of the base is to show the silver ratio as its representation in base √ 2 is ...

  4. Multiple representations (mathematics education) - Wikipedia

    en.wikipedia.org/wiki/Multiple_representations...

    The use of multiple representations supports and requires tasks that involve decision-making and other problem-solving skills. [2] [3] [4] The choice of which representation to use, the task of making representations given other representations, and the understanding of how changes in one representation affect others are examples of such mathematically sophisticated activities.

  5. Numerical analysis - Wikipedia

    en.wikipedia.org/wiki/Numerical_analysis

    The field of numerical analysis predates the invention of modern computers by many centuries. Linear interpolation was already in use more than 2000 years ago. Many great mathematicians of the past were preoccupied by numerical analysis, [5] as is obvious from the names of important algorithms like Newton's method, Lagrange interpolation polynomial, Gaussian elimination, or Euler's method.

  6. Problem-based learning - Wikipedia

    en.wikipedia.org/wiki/Problem-based_learning

    These studies have shown that active problem solving early in the learning process is a less effective instructional strategy than studying worked examples (Sweller and Cooper, 1985; Cooper and Sweller, 1987). Certainly active problem solving is useful as learners become more competent, and better able to deal with their working memory limitations.

  7. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Flowchart of using successive subtractions to find the greatest common divisor of number r and s. In mathematics and computer science, an algorithm (/ ˈ æ l ɡ ə r ɪ ð əm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1]

  8. Mathematical induction - Wikipedia

    en.wikipedia.org/wiki/Mathematical_induction

    Mathematical induction can be informally illustrated by reference to the sequential effect of falling dominoes. [1] [2]Mathematical induction is a method for proving that a statement () is true for every natural number, that is, that the infinitely many cases (), (), (), (), … all hold.

  9. Problem solving - Wikipedia

    en.wikipedia.org/wiki/Problem_solving

    Problem solving is the process of achieving a goal by overcoming obstacles, a frequent part of most activities. Problems in need of solutions range from simple personal tasks (e.g. how to turn on an appliance) to complex issues in business and technical fields.

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