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  2. Multiview orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Multiview_orthographic...

    Comparison of first and third-angle projections showing that related parts in the views are closer in third-angle. In first-angle projection, the object is conceptually located in quadrant I, i.e. it floats above and before the viewing planes, the planes are opaque, and each view is pushed through the object onto the plane furthest from it ...

  3. File:Third angle projection symbol.svg - Wikipedia

    en.wikipedia.org/wiki/File:Third_angle...

    English: Symbol used to denote third-angle projection in a manner independent of written language. Date: 5 April 2013: ... Third Angle Projection: Width: 200: Height: 100

  4. File:Projection symbol rolling.svg - Wikipedia

    en.wikipedia.org/wiki/File:Projection_symbol...

    A copy of the license is ... Description=First and third-angle projection ... Projection symbol rolling: Image title: First and third-angle projection visualised as ...

  5. Engineering drawing - Wikipedia

    en.wikipedia.org/wiki/Engineering_drawing

    A multiview projection is a type of orthographic projection that shows the object as it looks from the front, right, left, top, bottom, or back (e.g. the primary views), and is typically positioned relative to each other according to the rules of either first-angle or third-angle projection. The origin and vector direction of the projectors ...

  6. File:First angle projection symbol.svg - Wikipedia

    en.wikipedia.org/wiki/File:First_angle...

    English: Symbol used to denote first-angle projection in a manner independent of written language. Date: 5 April 2013: ... First Angle Projection: Width: 200: Height: 100

  7. Orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Orthographic_projection

    Orthographic projection (also orthogonal projection and analemma) [a] is a means of representing three-dimensional objects in two dimensions.Orthographic projection is a form of parallel projection in which all the projection lines are orthogonal to the projection plane, [2] resulting in every plane of the scene appearing in affine transformation on the viewing surface.

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  9. Technical drawing - Wikipedia

    en.wikipedia.org/wiki/Technical_drawing

    There are two conventions for using multiview, first-angle and third-angle. In both cases, the front or main side of the object is the same. First-angle is drawing the object sides based on where they land. Example, looking at the front side, rotate the object 90 degrees to the right. What is seen will be drawn to the right of the front side.