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The most frequently used general-purpose implementation of an associative array is with a hash table: an array combined with a hash function that separates each key into a separate "bucket" of the array. The basic idea behind a hash table is that accessing an element of an array via its index is a simple, constant-time operation.
In Lua, "table" is a fundamental type that can be used either as an array (numerical index, fast) or as an associative array. The keys and values can be of any type, except nil. The following focuses on non-numerical indexes. A table literal is written as { value, key = value, [index] = value, ["non id string"] = value }. For example:
A small phone book as a hash table. In computing, a hash table is a data structure that implements an associative array, also called a dictionary or simply map; an associative array is an abstract data type that maps keys to values. [2]
A map, sometimes referred to as a dictionary, consists of a key/value pair. The key is used to order the sequence, and the value is somehow associated with that key. For example, a map might contain keys representing every unique word in a text and values representing the number of times that word appears in the text.
The following list contains syntax examples of how a range of element of an array can be accessed. In the following table: first – the index of the first element in the slice
In computer science, a lookup table (LUT) is an array that replaces runtime computation with a simpler array indexing operation, in a process termed as direct addressing.The savings in processing time can be significant, because retrieving a value from memory is often faster than carrying out an "expensive" computation or input/output operation. [1]
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In computer science, a multimap (sometimes also multihash, multidict or multidictionary) is a generalization of a map or associative array abstract data type in which more than one value may be associated with and returned for a given key. Both map and multimap are particular cases of containers (for example, see C++ Standard Template Library ...