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  2. Hardware stress test - Wikipedia

    en.wikipedia.org/wiki/Hardware_stress_test

    Stress testing, in general, should put computer hardware under exaggerated levels of stress in order to ensure stability when used in a normal environment. These can include extremes of workload, type of task, memory use, thermal load (heat), clock speed, or voltages. Memory and CPU are two components that are commonly stress tested in this way.

  3. GPU virtualization - Wikipedia

    en.wikipedia.org/wiki/GPU_virtualization

    GPU virtualization is used in various applications such as desktop virtualization, [1] cloud gaming [2] and computational science (e.g. hydrodynamics simulations). [3] GPU virtualization implementations generally involve one or more of the following techniques: device emulation, API remoting, fixed pass-through and mediated pass-through.

  4. Network congestion - Wikipedia

    en.wikipedia.org/wiki/Network_congestion

    Network resources are limited, including router processing time and link throughput. Resource contention may occur on networks in several common circumstances. A wireless LAN is easily filled by a single personal computer. [2] Even on fast computer networks, the backbone can easily be congested by a few servers and client PCs.

  5. Network throughput - Wikipedia

    en.wikipedia.org/wiki/Network_throughput

    In a network simulation model with infinite packet queues, the asymptotic throughput occurs when the latency (the packet queuing time) goes to infinity, while if the packet queues are limited, or the network is a multi-drop network with many sources, and collisions may occur, the packet-dropping rate approaches 100%.

  6. Contention ratio - Wikipedia

    en.wikipedia.org/wiki/Contention_ratio

    In computer networking, the contention ratio is the ratio of the potential maximum demand to the actual bandwidth. The higher the contention ratio, the greater the number of users that may be trying to use the actual bandwidth at any one time and, therefore, the lower the effective bandwidth offered, especially at peak times. [1]

  7. PowerVR - Wikipedia

    en.wikipedia.org/wiki/PowerVR

    The GPUs are designed to offer improved in-system efficiency, improved power efficiency and reduced bandwidth for vision and computational photography in consumer devices, mid-range and mainstream smartphones, tablets and automotive systems such as advanced driver assistance systems (ADAS), infotainment, computer vision and advanced processing ...

  8. Power supply unit (computer) - Wikipedia

    en.wikipedia.org/wiki/Power_supply_unit_(computer)

    Total power requirements for a personal computer may range from 250 W to more than 1000 W for a high-performance computer with multiple graphics cards. Personal computers without especially high performing CPUs or graphics cards usually require 300 to 500 W. [ 11 ] Power supplies are designed around 40% greater than the calculated system power ...

  9. Capacity utilization - Wikipedia

    en.wikipedia.org/wiki/Capacity_utilization

    Capacity utilization or capacity utilisation is the extent to which a firm or nation employs its installed productive capacity (maximum output of a firm or nation). It is the relationship between output that is produced with the installed equipment, and the potential output which could be produced with it, if capacity was fully used. [1]