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  2. No-three-in-line problem - Wikipedia

    en.wikipedia.org/wiki/No-three-in-line_problem

    The problem was first posed by Henry Dudeney in 1900, as a puzzle in recreational mathematics, phrased in terms of placing the 16 pawns of a chessboard onto the board so that no three are in a line. [2] This is exactly the no-three-in-line problem, for the case =. [3] In a later version of the puzzle, Dudeney modified the problem, making its ...

  3. Project Euler - Wikipedia

    en.wikipedia.org/wiki/Project_Euler

    Project Euler (named after Leonhard Euler) is a website dedicated to a series of computational problems intended to be solved with computer programs. [ 1 ] [ 2 ] The project attracts graduates and students interested in mathematics and computer programming .

  4. Boyer–Moore majority vote algorithm - Wikipedia

    en.wikipedia.org/wiki/Boyer–Moore_majority_vote...

    The Boyer–Moore majority vote algorithm is an algorithm for finding the majority of a sequence of elements using linear time and a constant number of words of memory. It is named after Robert S. Boyer and J Strother Moore , who published it in 1981, [ 1 ] and is a prototypical example of a streaming algorithm .

  5. Knight's tour - Wikipedia

    en.wikipedia.org/wiki/Knight's_tour

    Although the Hamiltonian path problem is NP-hard in general, on many graphs that occur in practice this heuristic is able to successfully locate a solution in linear time. [20] The knight's tour is such a special case. [23] The heuristic was first described in "Des Rösselsprungs einfachste und allgemeinste Lösung" by H. C. von Warnsdorf in ...

  6. Vieta jumping - Wikipedia

    en.wikipedia.org/wiki/Vieta_jumping

    If q = 2, then (a-b) 2 = 2 and there is no integral solution a, b. When q > 2, the equation x 2 + y 2 − qxy − q = 0 defines a hyperbola H and (a,b) represents an integral lattice point on H. If (x,x) is an integral lattice point on H with x > 0, then (since q is integral) one can see that x = 1. This proposition's statement is then true for ...

  7. Millennium Prize Problems - Wikipedia

    en.wikipedia.org/wiki/Millennium_Prize_Problems

    The conjecture is that there is a simple way to tell whether such equations have a finite or infinite number of rational solutions. More specifically, the Millennium Prize version of the conjecture is that, if the elliptic curve E has rank r , then the L -function L ( E , s ) associated with it vanishes to order r at s = 1 .

  8. Maze-solving algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze-solving_algorithm

    Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.

  9. How to Solve It - Wikipedia

    en.wikipedia.org/wiki/How_to_Solve_It

    How to Solve It (1945) is a small volume by mathematician George Pólya, describing methods of problem solving. [ 1 ] This book has remained in print continually since 1945.

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