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After such a file is created, typical operation is to present it as a slide show using a portable computer, where the presentation file is stored on the computer or available from a network, and the computer's screen shows a "presenter view" with current slide, next slide, speaker's notes for the current slide, and other information. [85]
A slide is a single page of a presentation. A group of slides is called a slide deck. A slide show is an exposition of a series of slides or images in an electronic device or on a projection screen. Before personal computers, they were 35 mm slides viewed with a slide projector [1] or transparencies viewed with an overhead projector.
In computing, a presentation program (also called presentation software) is a software package used to display information in the form of a slide show. It has three major functions: [1] an editor that allows text to be inserted and formatted; a method for inserting and manipulating graphic images and media clips; a slide-show system to display ...
Gaskins was educated in Computer Science at University of California, Berkeley, and subsequently did interdisciplinary graduate study in literature and computing. [1]In the early 1980s Gaskins worked five years as manager of computer science research at Bell Northern Research, an international telecommunications R&D laboratory in Silicon Valley. [1]
The Computer History in time and space, Graphing Project, an attempt to build a graphical image of computer history, in particular operating systems. The Computer Revolution/Timeline at Wikibooks "File:Timeline.pdf - Engineering and Technology History Wiki" (PDF). ethw.org. 2012. Archived (PDF) from the original on 2017-10-31
In April 1975, at the Hannover Fair, Olivetti presented the P6060, the world's first complete, pre-assembled personal computer system. The central processing unit consisted of two cards, code named PUCE1 and PUCE2, and unlike most other personal computers was built with TTL components rather than a microprocessor.
The 90-minute live demonstration featured the introduction of a complete computer hardware and software system called the oN-Line System or, more commonly, NLS, which demonstrated for the first time many of the fundamental elements of modern personal computing, including windows, hypertext, graphics, efficient navigation and command input ...
Because it was an educational computer system, most of the user community were keenly interested in games. In much the same way that the PLATO hardware and development platform inspired advances elsewhere (such as at Xerox PARC and MIT), many popular commercial and Internet games ultimately derived their inspiration from PLATO's early games.