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  2. ABCmouse.com Early Learning Academy - Wikipedia

    en.wikipedia.org/wiki/ABCmouse.com_Early...

    ABCmouse.com is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.

  3. JumpStart Kindergarten - Wikipedia

    en.wikipedia.org/wiki/JumpStart_Kindergarten

    The game is hosted by the teacher, an anthropomorphic gray bunny named Mr. Hopsalot. The specifics of the game vary from the two versions, but in both the user may access educational activities and simple games by clicking on objects. In the early version, all of the activities are accessible from a single screen inside the classroom.

  4. Kindergarten readiness - Wikipedia

    en.wikipedia.org/wiki/Kindergarten_readiness

    Children are not expected to read upon entering kindergarten. However, they are expected to have phonemic and phonological awareness, as well as a knowledge of print. [2] Phonemic awareness is the first step in learning to read; it refers to the ability to hear and manipulate the smallest forms of language known as phonemes. [2]

  5. Emergent literacies - Wikipedia

    en.wikipedia.org/wiki/Emergent_literacies

    Although this is the case, the use of environmental print in the classroom to support student learning has shown greater benefits than using standard print alone in the areas of letter-sound knowledge, letter writing, and print reading. For example a teacher could have students learn the different letters in a STOP sign and then practice ...

  6. Weekly Reader - Wikipedia

    en.wikipedia.org/wiki/Weekly_Reader

    Weekly Reader was a weekly educational classroom magazine designed for children. It began in 1928 as My Weekly Reader.Editions covered curriculum themes in the younger grade levels and news-based, current events and curriculum themed-issues in older grade levels.

  7. JumpStart Preschool - Wikipedia

    en.wikipedia.org/wiki/JumpStart_Preschool

    The game, which was "researched and developed under the direction of preschool teachers and parents", was shipped on August 28, 1995. [2] Bill Gross, founder and chairman of Knowledge Adventure, noted that it was the company's first educational software program that "includes the full preschool curriculum". [2]

  8. Kindergarten - Wikipedia

    en.wikipedia.org/wiki/Kindergarten

    Kindergarten [a] is a preschool educational approach based on playing, singing, practical activities such as drawing, and social interaction as part of the transition from home to school. Such institutions were originally made in the late 18th century in Germany , Bavaria and Alsace to serve children whose parents both worked outside home.

  9. Susan B. Neuman - Wikipedia

    en.wikipedia.org/wiki/Susan_B._Neuman

    Susan B. Neuman is an American educator, researcher, and education policy-maker in early childhood and literacy development. In 2013, she became Professor of Early Childhood and Literacy Education, and Chair of the Department of Teaching and Learning at NYU's Steinhardt School of Culture, Education, and Human Development.

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