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The Technological Pedagogical Content Knowledge (TPACK) framework is an educational model that describes the intersections between technology, pedagogy, and content for the effective integration of technology into teaching. TPACK became popular in the early 2000s.
The technological pedagogical content knowledge or TPACK framework has recently received some positive attention. [19] Another model that has been used to analyze tech integration is the SAMR framework, developed by Ruben Puentedura. [20]
[218] When technology is brought into an educational setting, the pedagogical setting changes in that technology-driven teaching can change the entire meaning of an activity without adequate research validation. If technology monopolizes an activity, students can begin to develop the sense that "life would scarcely be thinkable without technology."
A pedagogical pattern is the re-usable form of a solution to a problem or task in pedagogy, analogous to how a design pattern is the re-usable form of a solution to a design problem. Pedagogical patterns are used to document and share best practices of teaching. A network of interrelated pedagogical patterns is an example of a pattern language.
As technology has become cheaper and more readily available, more blue-collar jobs have required digital literacy as well. Manufacturers and retailers, for example, are expected to collect and analyze data about productivity and market trends to stay competitive. Construction workers often use computers to increase employee safety. [87]
Instructional design (ID), also known as instructional systems design and originally known as instructional systems development (ISD), is the practice of systematically designing, developing and delivering instructional materials and experiences, both digital and physical, in a consistent and reliable fashion toward an efficient, effective, appealing, engaging and inspiring acquisition of ...
Also, the definition of digital pedagogy requires a good knowledge of the technological possibilities translated into concrete educational situations – the experience of the last years shows that only certain aspects of the use of digital technologies in education have authentic value and can add new pedagogical meanings.
The framework grew out of systems theory and has been adapted for used in educational settings. The framework includes four levels through which complex problems can be studied: micro (individual), meso (departmental), macro (institutional), and mega. [16] Changes at the meso-level and beyond can have the most impact over time. [17]