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A gaming computer, also known as a gaming PC, is a specialized personal computer designed for playing PC games at high standards. They typically differ from mainstream personal computers by using high-performance graphics cards , a high core-count CPU with higher raw performance and higher-performance RAM .
Memory – The amount of graphics memory available to the processor. SM Count – Number of streaming multiprocessors. [1] Core clock – The factory core clock frequency; while some manufacturers adjust clocks lower and higher, this number will always be the reference clocks used by Nvidia.
Graphics display was facilitated by the use of an expansion card with its own memory plugged into an ISA slot. The first IBM PC to use the SMA was the IBM PCjr, released in 1984. Video memory was shared with the first 128 KiB of RAM. The exact size of the video memory could be reconfigured by software to meet the needs of the current program.
CPU-Z is more comprehensive in virtually all areas compared to the tools provided in Windows to identify various hardware components, and thus assists in identifying certain components without the need of opening the case; particularly the core revision and RAM clock rate. It also provides information on the system's GPU.
One of these methods to capture real time data to validate power or thermal models is an infrared measurement setup developed by F.J. Mesa-Martinez, J.Nayfach-Battilana and J. Renau at University of California Santa Cruz. Their approach is to capture thermal maps using infrared cameras with high spatial resolution and high frame rate.
DDR4 memory is supplied in 288-pin dual in-line memory modules (DIMMs), similar in size to 240-pin DDR3 DIMMs. DDR4 RAM modules feature pins that are spaced more closely at 0.85 mm compared to the 1.0 mm spacing in DDR3, allowing for a higher pin density within the same standard DIMM length of 133.35 mm (5¼ inches).
Many 32-bit computers have 32 physical address bits and are thus limited to 4 GiB (2 32 words) of memory. [3] [4] x86 processors prior to the Pentium Pro have 32 or fewer physical address bits; however, most x86 processors since the Pentium Pro, which was first sold in 1995, have the Physical Address Extension (PAE) mechanism, [5]: 445 which allows addressing up to 64 GiB (2 36 words) of memory.
A highly available system would disable the malfunctioning portion and continue operating at a reduced capacity. In contrast, a less capable system might crash and become totally nonoperational. Availability is typically given as a percentage of the time a system is expected to be available, e.g., 99.999 percent ("five nines").