enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Distance fog - Wikipedia

    en.wikipedia.org/wiki/Distance_fog

    Distance fog is a technique used in 3D computer graphics to enhance the perception of distance by shading distant objects differently. [1] Because many of the shapes in graphical environments are relatively simple, and complex shadows are difficult to render , many graphics engines employ a " fog " gradient so objects further from the camera ...

  3. Level of detail (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Level_of_detail_(computer...

    In computer graphics, level of detail ( LOD) refers to the complexity of a 3D model representation. [1] [2] [3] LOD can be decreased as the model moves away from the viewer or according to other metrics such as object importance, viewpoint-relative speed or position. LOD techniques increase the efficiency of rendering by decreasing the workload ...

  4. Draw distance - Wikipedia

    en.wikipedia.org/wiki/Draw_distance

    Draw distance. The influence of different draw distances (Higher distances show more area.) In computer graphics, draw distance ( render distance or view distance) is the maximum distance of objects in a three-dimensional scene that are drawn by the rendering engine. Polygons that lie beyond the draw distance will not be drawn to the screen.

  5. Ray marching - Wikipedia

    en.wikipedia.org/wiki/Ray_marching

    Ray marching is a class of rendering methods for 3D computer graphics where rays are traversed iteratively, effectively dividing each ray into smaller ray segments, sampling some function at each step. For example, in volume ray casting the function would access data points from a 3D scan. In Sphere tracing, the function estimates a distance to ...

  6. Mie scattering - Wikipedia

    en.wikipedia.org/wiki/Mie_scattering

    Mie scattering is the primary method of sizing single sonoluminescing bubbles of air in water [32] [33] [34] and is valid for cavities in materials, as well as particles in materials, as long as the surrounding material is essentially non-absorbing.

  7. Gradient descent - Wikipedia

    en.wikipedia.org/wiki/Gradient_descent

    Gradient Descent in 2D. Gradient descent is a method for unconstrained mathematical optimization. It is a first-order iterative algorithm for finding a local minimum of a differentiable multivariate function . The idea is to take repeated steps in the opposite direction of the gradient (or approximate gradient) of the function at the current ...

  8. Diffusion map - Wikipedia

    en.wikipedia.org/wiki/Diffusion_map

    This distance is robust to noise, since the distance between two points depends on all possible paths of length between the points. From a machine learning point of view, the distance takes into account all evidences linking x i {\displaystyle x_{i}} to x j {\displaystyle x_{j}} , allowing us to conclude that this distance is appropriate for ...

  9. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    An image created by using POV-Ray 3.6. Rendering or image synthesis is the process of generating a photorealistic or non-photorealistic image from a 2D or 3D model by means of a computer program. [citation needed] The resulting image is referred to as a rendering. Multiple models can be defined in a scene file containing objects in a strictly ...