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A style of bidding under which the fewer bids used to reach a contract (usually said of game contracts), the weaker the bidder's hand. Fast arrival holds that 1 ♠ – 2 ♦; 2 ♠ – 4 ♠ is weaker than 1 ♠ – 2 ♦; 2 ♠ – 3 ♣; 3NT – 4 ♠. A relevant term is dawdling. Contrast Slow arrival. Fast rubber
The modern game of contract bridge was the result of innovations to the scoring of auction bridge made by Harold Stirling Vanderbilt and others. The most significant change was that only the tricks contracted for were counted below the line towards game and slam. That made bidding much more challenging and interesting.
Hand of cards during a game. The following is a glossary of terms used in card games.Besides the terms listed here, there are thousands of common and uncommon slang terms. Terms in this glossary should not be game-specific (e.g. specific to bridge, hearts, poker or rummy), but apply to a wide range of card games played with non-proprietary pac
Under contract to Universal Pictures, Price traveled to Hollywood, making his screen debut in Service de Luxe (1938). By the 1960s, Vincent Price was working almost exclusively in the horror genre and teen film genres. Price's last film was Edward Scissorhands (1990), and the TV movie The Heart of Justice (1992) was his final screen appearance.
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This is a list of bidding systems used in contract bridge. [1] [2] Systems listed have either had an historical impact on the development of bidding in the game or have been or are currently being used at the national or international levels of competition. Bidding systems are characterized as belonging to one of two broadly defined categories:
A crossword (or crossword puzzle) is a word game consisting of a grid of black and white squares, into which solvers enter words or phrases ("entries") crossing each other horizontally ("across") and vertically ("down") according to a set of clues. Each white square is typically filled with one letter, while the black squares are used to ...
Trick-taking game. A trick of four cards. North led the 10♠. Usually all players must follow suit and play a spade unless they have none. East does so with the K♠. South does not have a spade, so plays the J♦, and West the 7♥. In a notrump game, east wins the trick, having played the highest card of the suit led (unless the game is an ...