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Tris(pentafluorophenyl)borane, sometimes referred to as "BCF", is the chemical compound (C 6 F 5) 3 B. It is a white, volatile solid. It is a white, volatile solid. The molecule consists of three pentafluorophenyl groups attached in a "paddle-wheel" manner to a central boron atom; the BC 3 core is planar .
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Boyce–Codd normal form. Not to be confused with Backus–Naur form. Boyce–Codd normal form (BCNF or 3.5NF) is a normal form used in database normalization. It is a slightly stricter version of the third normal form (3NF). By using BCNF, a database will remove all redundancies based on functional dependencies.
Fugacity and BCF relate to each other in the following equation: = [6] where Z Fish is equal to the Fugacity capacity of a chemical in the fish, P Fish is equal to the density of the fish (mass/length 3), BCF is the partition coefficient between the fish and the water (length 3 /mass) and H is equal to the Henry's law constant (Length 2 /Time 2) [6]
The programming language C# version 3.0 was released on 19 November 2007 as part of .NET Framework 3.5. It includes new features inspired by functional programming languages such as Haskell and ML, and is driven largely by the introduction of the Language Integrated Query (LINQ) pattern to the Common Language Runtime. [ 1]
The object pool pattern is a software creational design pattern that uses a set of initialized objects kept ready to use – a "pool" – rather than allocating and destroying them on demand. A client of the pool will request an object from the pool and perform operations on the returned object. When the client has finished, it returns the ...
In object-oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact classes. Rather than by calling a constructor, this is accomplished by invoking a factory method to create an object. Factory methods can be specified in an ...
Object lifetime. In object-oriented programming (OOP), object lifetime is the period of time between an object's creation and its destruction. In some programming contexts, object lifetime coincides with the lifetime of a variable that represents the object. In other contexts – where the object is accessed by reference – object lifetime is ...