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  2. Chemical game theory - Wikipedia

    en.wikipedia.org/wiki/Chemical_game_theory

    Chemical game theory is an alternative model of game theory that represents and solves problems in strategic interactions, or contested human decision making. Differences with traditional game theory concepts include the use of metaphorical molecules called “knowlecules”, [1] [2] which represent choices and decisions among players in the game.

  3. Three Knights Game - Wikipedia

    en.wikipedia.org/wiki/Three_Knights_Game

    The Three Knights Game is a chess opening which most commonly begins with the moves: 1. e4 e5 2. Nf3 Nc6 3. Nc3. In the Three Knights Game, Black chooses to break symmetry in order to avoid the main lines of what is often considered the drawish Four Knights Game after the usual 3...Nf6. The relevant ECO code is C46.

  4. King's Knight Opening - Wikipedia

    en.wikipedia.org/wiki/King's_Knight_Opening

    The King's Knight Opening is a chess opening consisting of the moves: . 1. e4 e5 2. Nf3. White's second move attacks the e-pawn. Black usually defends this with 2...Nc6, which leads to several named openings.

  5. List of games in game theory - Wikipedia

    en.wikipedia.org/wiki/List_of_games_in_game_theory

    Sequential game: A game is sequential if one player performs their actions after another player; otherwise, the game is a simultaneous move game. Perfect information : A game has perfect information if it is a sequential game and every player knows the strategies chosen by the players who preceded them.

  6. Glossary of game theory - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_game_theory

    Determined game (or Strictly determined game) In game theory, a strictly determined game is a two-player zero-sum game that has at least one Nash equilibrium with both players using pure strategies. [2] [3] Dictator A player is a strong dictator if he can guarantee any outcome regardless of the other players.

  7. Solution concept - Wikipedia

    en.wikipedia.org/wiki/Solution_concept

    In game theory, a solution concept is a formal rule for predicting how a game will be played. These predictions are called "solutions", and describe which strategies will be adopted by players and, therefore, the result of the game. The most commonly used solution concepts are equilibrium concepts, most famously Nash equilibrium.

  8. Durkin Opening - Wikipedia

    en.wikipedia.org/wiki/Durkin_Opening

    On a3 the knight does not control central squares, and White would have to move this knight again (e.g., to c2 or c4) for it to follow common rules such as controlling the center. Angus Dunnington suggests that combining this with a gradual central expansion should give White a reasonable position.

  9. Nash equilibrium - Wikipedia

    en.wikipedia.org/wiki/Nash_equilibrium

    In game theory, the Nash equilibrium is the most commonly-used solution concept for non-cooperative games.A Nash equilibrium is a situation where no player could gain by changing their own strategy (holding all other players' strategies fixed). [1]

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