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  2. Multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Multiplication_algorithm

    A multiplication algorithm is an algorithm (or method) to multiply two numbers. Depending on the size of the numbers, different algorithms are more efficient than others. Numerous algorithms are known and there has been much research into the t

  3. Fixed-point arithmetic - Wikipedia

    en.wikipedia.org/wiki/Fixed-point_arithmetic

    A fixed-point representation of a fractional number is essentially an integer that is to be implicitly multiplied by a fixed scaling factor. For example, the value 1.23 can be stored in a variable as the integer value 1230 with implicit scaling factor of 1/1000 (meaning that the last 3 decimal digits are implicitly assumed to be a decimal fraction), and the value 1 230 000 can be represented ...

  4. Floating-point arithmetic - Wikipedia

    en.wikipedia.org/wiki/Floating-point_arithmetic

    For example, the following algorithm is a direct implementation to compute the function A(x) = (x−1) / (exp(x−1) − 1) which is well-conditioned at 1.0, [nb 12] however it can be shown to be numerically unstable and lose up to half the significant digits carried by the arithmetic when computed near 1.0. [58]

  5. Saturation arithmetic - Wikipedia

    en.wikipedia.org/wiki/Saturation_arithmetic

    Saturation arithmetic is a version of arithmetic in which all operations, such as addition and multiplication, are limited to a fixed range between a minimum and maximum value. If the result of an operation is greater than the maximum, it is set (" clamped ") to the maximum; if it is below the minimum, it is clamped to the minimum.

  6. Function of several real variables - Wikipedia

    en.wikipedia.org/wiki/Function_of_several_real...

    The image of a function f(x 1, x 2, …, x n) is the set of all values of f when the n-tuple (x 1, x 2, …, x n) runs in the whole domain of f.For a continuous (see below for a definition) real-valued function which has a connected domain, the image is either an interval or a single value.

  7. Arbitrary-precision arithmetic - Wikipedia

    en.wikipedia.org/wiki/Arbitrary-precision_arithmetic

    There are many considerations. The scratchpad variable d must be able to hold the result of a single-digit multiply plus the carry from the prior digit's multiply. In base ten, a sixteen-bit integer is certainly adequate as it allows up to 32767. However, this example cheats, in that the value of n is not itself

  8. Integer overflow - Wikipedia

    en.wikipedia.org/wiki/Integer_overflow

    If the variable has a signed integer type, a program may make the assumption that a variable always contains a positive value. An integer overflow can cause the value to wrap and become negative, which violates the program's assumption and may lead to unexpected behavior (for example, 8-bit integer addition of 127 + 1 results in −128, a two's ...

  9. Python syntax and semantics - Wikipedia

    en.wikipedia.org/wiki/Python_syntax_and_semantics

    In Python 2 (and most other programming languages), unless explicitly requested, x / y performed integer division, returning a float only if either input was a float. However, because Python is a dynamically-typed language, it was not always possible to tell which operation was being performed, which often led to subtle bugs, thus prompting the ...