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Battle Cry was published as a cooperative effort between Milton Bradley and American Heritage to mark the 100th anniversary of the American Civil War. [3] It was one of a series of four collaborative games that the two companies published, the others being Hit the Beach (a Pacific Theater of World War II-based island hopping title), Broadside (a naval game set during the War of 1812), and ...
The first edition of Fire and Fury describes rules for miniatures wargames that simulates battles of the American Civil War at the tactical (brigade) level. The rules are designed for 15 mm figures, which represent brigades — 4–6 single battalion regiments, or a brigade of cavalry, or 6–8 artillery pieces.
This version of the game is free to play. The same game mechanics were later used in Memoir '44, published by Days of Wonder, Commands & Colors: Ancients, published by GMT Games, and Battle Lore, published by Fantasy Flight Games. A new, updated version was published in 2013 by Wizards of the Coast for the 150th anniversary of the Civil War.
Bloody April uses a revision of the game system that had originally been developed for SPI's American Civil War game Terrible Swift Sword (1976). [2] In addition to the TSS rules that tracked morale and "Brigade Combat Effectiveness", players of Bloody April also have to track stragglers, the accumulation of soldier fatigue, ammunition, changing regimental assignments and strength of ...
Shenandoah, subtitled "A Civil War Game of the Valley Campaigns — 1862 and 1864", is a board wargame published by Battleline Publications in 1975 that simulates two campaigns of the American Civil War: the 1862 Valley Campaign of Confederate general Stonewall Jackson, and the 1864 Union offensive drive up the Shenandoah Valley. Despite ...
A House Divided is a strategic level board wargame set in the American Civil War for two players, featuring point-to-point movement, low-complexity rules, and relatively few counters to maneuver. It was designed by Frank Chadwick and published in 1981 by Game Designers Workshop (GDW).
Palmer recommended the "extensive" suggested rules amendments in Moves magazine number 46, and credited the game with awakening his interest in the American Civil War. He concluded by giving the game an excellent Excitement Grade of 90%, saying, "Given sufficient space and time, serious players will find it a rewarding experience." [2]
Gettysburg is a board wargame produced by Avalon Hill in 1958 that re-enacts the American Civil War battle of Gettysburg. The game rules were groundbreaking in several respects, and the game, revised several times, was a bestseller for Avalon Hill for several decades.