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  2. Constant-recursive sequence - Wikipedia

    en.wikipedia.org/wiki/Constant-recursive_sequence

    The Fibonacci sequence is constant-recursive: each element of the sequence is the sum of the previous two. Hasse diagram of some subclasses of constant-recursive sequences, ordered by inclusion In mathematics , an infinite sequence of numbers s 0 , s 1 , s 2 , s 3 , … {\displaystyle s_{0},s_{1},s_{2},s_{3},\ldots } is called constant ...

  3. Hermite's problem - Wikipedia

    en.wikipedia.org/wiki/Hermite's_problem

    Hermite's problem is an open problem in mathematics posed by Charles Hermite in 1848. He asked for a way of expressing real numbers as sequences of natural numbers , such that the sequence is eventually periodic precisely when the original number is a cubic irrational .

  4. Logic puzzle - Wikipedia

    en.wikipedia.org/wiki/Logic_puzzle

    The logic puzzle was first produced by Charles Lutwidge Dodgson, who is better known under his pen name Lewis Carroll, the author of Alice's Adventures in Wonderland.In his book The Game of Logic he introduced a game to solve problems such as confirming the conclusion "Some greyhounds are not fat" from the statements "No fat creatures run well" and "Some greyhounds run well". [1]

  5. Nine dots puzzle - Wikipedia

    en.wikipedia.org/wiki/Nine_dots_puzzle

    The "nine dots" puzzle. The puzzle asks to link all nine dots using four straight lines or fewer, without lifting the pen. The nine dots puzzle is a mathematical puzzle whose task is to connect nine squarely arranged points with a pen by four (or fewer) straight lines without lifting the pen.

  6. Collatz conjecture - Wikipedia

    en.wikipedia.org/wiki/Collatz_conjecture

    Closer to the Collatz problem is the following universally quantified problem: Given g, does the sequence of iterates g k (n) reach 1, for all n > 0? Modifying the condition in this way can make a problem either harder or easier to solve (intuitively, it is harder to justify a positive answer but might be easier to justify a negative one).

  7. Induction puzzles - Wikipedia

    en.wikipedia.org/wiki/Induction_puzzles

    One strategy for solving this version of the hat problem employs Hamming codes, which are commonly used to detect and correct errors in data transmission. The probability for winning will be much higher than 50%, depending on the number of players in the puzzle configuration: for example, a winning probability of 87.5% for 7 players.

  8. Problems involving arithmetic progressions - Wikipedia

    en.wikipedia.org/wiki/Problems_involving...

    The sequence of primes numbers contains arithmetic progressions of any length. This result was proven by Ben Green and Terence Tao in 2004 and is now known as the Green–Tao theorem. See also Dirichlet's theorem on arithmetic progressions. As of 2020, the longest known arithmetic progression of primes has length 27:

  9. Sylvester's sequence - Wikipedia

    en.wikipedia.org/wiki/Sylvester's_sequence

    In number theory, Sylvester's sequence is an integer sequence in which each term is the product of the previous terms, plus one. Its first few terms are Its first few terms are 2, 3, 7, 43, 1807, 3263443, 10650056950807, 113423713055421844361000443 (sequence A000058 in the OEIS ).

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